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[TDM] Sidefort

Discussion in 'Maps' started by Monsteri, Nov 12, 2011.

  1. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Another map designed for Rapid Deathmatch, though it may or may not play alright in CTF too.

    Meh. Idk how well this will play out, but I wanted to make a castle map 'cause they look good :D

    The map file:

    Sidefort.png

    In-game screenshot:

    screen-11-11-12-12-26-31.png

    Feedback is welcome. I feel that it's what this map needs.
     

    Attached Files:

    Foxodi, BlueLuigi and Wonka like this.
  2. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Red tent placed wrong - bedrock that spawns under it blocks passage.
     
  3. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
  4. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    [​IMG]
    My two cents.
     
    Contrary and Monsteri like this.
  5. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Thanks for the feedback, dwat :)

    Re: ????? = Spikes are there for eyecandy, teamdoors are there incase of cowards breaking the ladders from the tower and thus making it impossible for the enemy team to kill them. I should change the top doors to the correct team though.

    Re: Awkward = Ye, those slipped through. I did this map quite fast tbh

    Re: Ladders are not high enough = They are meant only for getting to the thingy the cross lies on, not to jump into the little gap there. It's archer place :D

    Re: Open up the bottlenecks a bit = Agreed.
     
    dwatring likes this.
  6. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    New version! I updated the OP too.
    Sidefort.png
    I opened it up a bit, and tweaked slightly some places. Tents hopefully will work now.

    In-game pic:

    screen-11-11-14-15-06-47.png
    __________

    screen-11-11-14-15-07-47.png

    ^What do you think of removing the middle cross thingy and the ladders like this? It could promote archers a little, and encourage fighting in the bottom (under possible archer supression). The catapults would have more use too.
     
  7. sj67

    sj67 Greg hunter

    Messages:
    602
    Fun map, I enjoy. :3
     
  8. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Thanks.
    I've forgotten to update this, tents are fixed in this version
    [​IMG]