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[TDM] Twotowers

Discussion in 'Maps' started by Darksteel, Nov 14, 2011.

  1. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    Twotowers.png This is my first map, it features two towers and two paths connecting the two towers, the upper path can be dropped to stop stalemates from occuring (By destroying two paticular squares of background wall), trees spawn inside base they look like support beams, the lower is attackable by catapults (Which appear at the top of the towers) once the upper layer has been dropped. I tested this map vs Henries, I don't know how much fun it'll be with heaps of people.

    I'm sorry to say that the map is localiced to the towers, but the large blank areas still remain, I can't shrink them without causeing all blocks (save bedrock) to dissapear, if anyone knows the soloution to this please tell me and I will fix the problem.
    teotowers scrnshot1.png
    Screenshot 1. Blue tower (Upper bridge stable)
    teotowers scrnshot2.png
    Screenshot 2. Red tower (Upper bridge destroyed, you can see the blank area I can't get rid of.)
     
  2. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    Can you post a screen of you in the map editor with this map? Makes it 100x easier to see whats on the map :)