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Classes/Items Territory Control: Official Forum Badgers

Discussion in 'Modding [KAG]' started by TFlippy, Mar 4, 2017.

  1. J-man2003

    J-man2003 Arsonist

    Messages:
    352
    I actually like the pumpjacks as is, they provide a tactical renewable resource that can be used by any players to either destroy or kill with required skill, as long as they can reach them in the first place.
     
  2. erik102003

    erik102003 Base Burner Tester

    Messages:
    126
    By skill you mean jump+throw?
    Also, they are commonly in the wild where nobody has bases, so theres usually 2-4 stacks of oil
     
  3. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
  4. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
    Update v61: Marching Badgers
    • Added Force Field Generator
    • Added TFlippy_THD_TC_Kagtorio.png
    • Added a Combat Chicken Soldier
    • Added Imbalol_TC_Megaworld_edit.png (Credits to @Imbalol)
    • Nerfed rain (it rained too much due to a typo, it was meant to happen 10 times less often)
    • Fixed my screw up with @Koi_'s smoke grenades, now you can throw them properly
    • Foghorn has finally returned, Combat Chicken regime is now being reformed
    • Updated couple of maps
     
  5. TheBloodOfNight

    TheBloodOfNight Base Burner

    Messages:
    17
    :)
     
    rappyrap42 likes this.
  6. J-man2003

    J-man2003 Arsonist

    Messages:
    352
    I mean you could say the same about bombs.

    I don't know what you're talking about I never find them in the wild besides pumpjacks, which is why I think they should stay. I don't know about having pump jacks being able to be built, because as I said I think the natural pump jacks add a level of strategy to base positioning. Do you want to be able to get oil? Do you want to avoid bandits having readily available oil right outside your base? etc.
     
  7. enderzilla747

    enderzilla747 Ballista Bolt Thrower Tester

    Messages:
    104
    YES! COMBAT CHICKEN WARRIORS! I've seen what you have in the files of the mod. Very interesting stuff. Sure would be cool to have 1/4 of a map be full of chickens in trenches. They could help out if the aliens are pissed, and return with more Scythers....

    OH! And Foghorn is back! Hurray! Sadly Jerry isn't coming back.
     
    J-man2003 and erik102003 like this.
  8. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
  9. enderzilla747

    enderzilla747 Ballista Bolt Thrower Tester

    Messages:
    104
    EXACTLY WHAT I SAW. HYPEEE. Will the Triplane come too? Today I played on the map with the bunker Chickens. Saw no chicken warrior knights, but I did blow them up. I assume that Gunship is piloted by a player? Though based on how the other players try to get up to it, and the shield generator keeps them out....The Sycther's friends have come to claim their UFOs and friend's corpses! The alien invasion is here! Grahhh
     
    J-man2003 likes this.
  10. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    dropships are for sadmins, so no hype so far~
    gratz on getting shields though c:<
    on theme of oilpumps, they were still placed in the wild and were map-designed just as before, aka exactly same placement, but instead of spawning a pumpjack on mapstart it spawned oiled stones, which requried 1000+ wood to build a permanent(i think) pumpjack there, which seriously limited the oil production rates and was generally fun and balanced
     
    Last edited: May 11, 2017
  11. enderzilla747

    enderzilla747 Ballista Bolt Thrower Tester

    Messages:
    104
    I joined a server and there was a large amount of craters full of Technodust, also found a Chicken Assault Rifle in one, but then someone crashed the server with a large oil explosion....
     
    J-man2003 and l3afysamz like this.
  12. rappyrap42

    rappyrap42 Catapult Fodder

    Messages:
    4
    Hey i searched around a bit but couldn't find one so i was wondering if there's was a mod download for this, i won't make a public server with this mod i just want to mess around on a private server with my friends. Thanks, also love the server i play on it a lot.
     
  13. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    on theme of private serber - join official serber to download latest version, it'll autodownload mod, ask for permission for @TFlippy though
    crates full of technodust - ~magic~~
     
  14. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
    Thanks, you're allowed to host the server as long as it's private.
     
    rappyrap42 likes this.
  15. AgentHightower

    AgentHightower Drill Rusher Tester Official Server Admin
    1. Aphelion's Roleplay

    Messages:
    84
    Great update Flippy
     
  16. rappyrap42

    rappyrap42 Catapult Fodder

    Messages:
    4
    thanks i won't make a public server only private and also whenever i try to join server it crashes, but the new update (v62) works on my private server so it is probably a problem with the hosting, also is it possible to get shield gen yet and can you read the building book and if so how, Thanks!!!
     
    Last edited: May 13, 2017
  17. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    shield gen is hightec, from the molecular manipulator, building book is readable /only/ with peasants/bandits, and it turns then into a neutral buildor
     
  18. MoxyFoxy

    MoxyFoxy Shipwright
    1. [Server] Sandbox Reborn

    Messages:
    20
    server down? :c
     
  19. Vamist

    Vamist THD Team THD Team Tester

    Messages:
    544
  20. MoxyFoxy

    MoxyFoxy Shipwright
    1. [Server] Sandbox Reborn

    Messages:
    20
    Yay! ...only when I try and join I get "errors compiling server scripts" :QQ:
    Tried it twice then restarted my kag and tried it, same thing ::(: The server is empty so I'm wondering if this is happening to other people too