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Timber and Stone

Discussion in 'Other games' started by allknowingfrog, Oct 22, 2012.

Mods: BlueLuigi
  1. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    WanderMark, 10110100101 and Stevedog like this.
  2. WanderMark

    WanderMark :) Donator

    Messages:
    365
    Looks incredibly interesting. Reminds me about Castle Story, but with more combat and emphasis on survival against the invading horde. At least for the point being.
     
  3. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    That's pretty much what I was thinking. I've been following Castle Story pretty closely as well (also no Linux support :>:(:), but I like the tactical focus of T&S. It seems "grittier" too, which I like. He went for combat details while the Castle Story guys focused more on art. One of the videos shows a guys actually getting nailed to a tree by a ballista bolt, and accuracy actually determines where an arrow hits, not just whether it hits. Fucking. Epic. I might break down and install WINE when this thing comes out. :huh?:
     
    Beef likes this.
  4. nerdpride

    nerdpride Shopkeep Stealer

    Messages:
    44
    The catapult-splat reminds me of Myth and those glorious explosion deaths.

    I like the idea of modifying terrain and I bet I could tolerate some economy building too. But why are leveling classes necessary I wonder? Sounds like a big part of the game, too, with the level 19 archer hitting 4/4 targets and the lower level hitting 1/4.
     
Mods: BlueLuigi