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Devlog TR Log - Lobby Band, Soundtrack Development, and Future Plans

Discussion in 'Announcements' started by Geti, Jul 31, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey guys, we’re going to be ramping up the news and previews of Trench Run as we come up to the next build launch; there’s still a while to go before we can give a full public release of everything but we’ll keep you up to date with anything that’s happened, good or bad. We’ll be trying to do the same for KAG, but progress there is likely to be more sporadic.

    The next release of Trench Run will be focused on online play for supporters - remember you can pre-order the game here to ensure you can play as soon as it’s out!

    This week MM was sick, so I worked on animations for a band to play the in-game music in the lobby, requiring quite a few frames of animation and somewhat careful animation speed synchronisation (they don’t play exactly the tune but keeping in time with it is always nice, haha). I’m quite happy with the result, which you can see in gif form below.

    [​IMG]
    The band are playing on a little stage amidst the bushes on the lobby map.


    Paul (the composer for TR, @pz_music on twitter) has almost completed the soundtrack, which we’re very excited about. We’ve already got gypsy guitar tracks per-biome, and the main theme has been beefed up with drums and double bass, which will really takes the tracks that need it up on another level! It’s been great having a musician in-house to really nail the feel we want, and Paul continues to amaze! We’ll see if we can give some track previews next time around!

    Once MM is back he’ll be working on a few engine-side bugs, and then we’ll be working towards finishing our skirmish lobby milestone in the next week or so - from there we’ll be polishing the major team-based mode, Campaign, which is the last big thing to do before the next release. Campaign is a tug-of-war mode with fixed class balance and a cast of unique characters - it’ll take some time to finish, but once we have a working proof of concept, we’ll look to open it up to all supporters!

    We’re looking forward to sharing the last few months’ improvements with you as soon as possible! Watch the blog or the forums, or follow us on twitter (@thdtweet) or like us on facebook (TrenchRun and THD) to stay up to date with the game!

    Have Fun!

    Max

    Original: http://www.thd.vg/post/125490866150/tr-log-lobby-band-soundtrack-development-and
     
  2. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    I've never been more excited for a game! Kag is amazing and I would've never guessed that my $10 would turn into 1000+ hours... Can't wait to get into Trench Run the same way!
     
  3. i'm not very excited about that soundtrack. i think you could do it much better yourself. eg. junkers theme is fucking great

    weird how the high hat tilts to right and left despite being hit from the right every time
     
  4. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    I bought KAG for 1,99 euro I think... Thats the Same price To Buy One beer. A beer gives about 10-30 minuts of fun. KAG gave me more than 1500 hours of fun so far.. :D BEST 2 euro ive spend in My Life.
     
  5. Bint

    Bint Haxor

    Messages:
    536
    Will you keep the "chiptune" stuff alongside the new stuff or is it getting replaced :u ?
     
  6. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Getting replaced, we want there to be a much "higher def" audio feel, to differentiate from the 1000 "bleep boop" soundtracks out there and give the game a more personal and unique feel, and to provide a big contrast with the extremely low spec (8 colours) pixel art. The only thing we might be keeping "lo fi" is the score screen, but we'll see what happens there.

    @norill I'm flattered that you like the junkers music haha, but I'm really pleased with how the TR soundtrack has come together tbh. I was initially skeptical about the gypsy style but I've been swayed by how much it's gotten in my head the past few weeks listening to it while I work.

    Re: the hi-hat direction; think of it as hitting opposite sides of the cymbal in 3d. The time the stick is visible he's on the front side, the time it's not he's on the back; truth be told I just didn't want such a short animation to be even shorter haha.
     
    Bint and stabborazz like this.