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Transparent Block Layer Around Hall Can Prevent Collapses

Discussion in 'Archive' started by Ajax, Sep 7, 2013.

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  1. Ajax

    Ajax Arsonist

    Messages:
    64
    Category: KAG Client

    Operating system: Windows 7

    Build number: 872

    Description: The inner-most layers of blocks that surround a hall, when removed, still register in-game as being present. Because of this, collapsing any structures that were once connected to the hall requires a gap of at least 2 blocks. As far as I can tell, back-wall blocks (both wood and stone) do not create this bug -- just solid blocks.

    Steps to reproduce:
    1. Build a structure on top of a hall
    2. Remove the inner-most layers of blocks, while not touching the rest of the building

    Screenshots/Videos:

    This first screenshot illustrates the problem most clearly. I've outlined the block that, once removed, ended up triggering the collapse of this base in red. Note: the dirt-backed wall in the middle had no effect on this collapse, and neither did the slightly broken wood wall on the right of the blue, slashing knight

    [​IMG]

    And another screenshot that shows this bug when a set of blocks is anchored on the side.

    [​IMG]
     
    hierbo and kaizokuroof like this.
  2. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    Tested, could not reproduce - Build 939, please PM me if you encounter this again. Thread locked.
     
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