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Trench Run - Free Preview Build Available!

Discussion in 'Announcements' started by Geti, Nov 13, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey everyone! You can download the online preview release of trench run here!

    This preview is in the EU region – there will be preview weeks in US and AU regions in future, but for this week we’re afraid most will have to deal with some lag. Pick the more ping-friendly classes: assault, medic, and commando.

    [​IMG]
    Bring your friends or make new ones in the lobby!

    Unfinished content:
    • Menus, GUI, and Settings
      The menus and gui are a placeholder currently, and a lot of settings (most importantly your name on start) dont save themselves. This will be addressed in future versions, however the number of options is likely to remain very minimal in any future preview releases.
    • Engineer
      The engineer in general leaves a lot to be desired. The rocket riding is fun but causes issues with hit registration a lot of the time. The rocket itself desyncs a lot. And the crates need a total rethink. In short, expect a lot of changes to the engineer.
    • Medic
      The overall design of the medic class (defend, resupply and heal – hard support) is good, particularly when teaching someone else the game – but the GUI and presentation in general needs some love.
    • AI
      The AI is borderline drunk in many cases. You’ll want a human 5v5 for best experience (though 2 players can still have a fun skirmish)
    • Maps
      The current maps are just a single example of the kind of map we have planned for each biome. There will be multiple maps per biome, eventually.
    • Chat
      The chat system is an interim measure just to get anything at all in there (the KAG chat doesn’t work, there’s not enough screen real estate). It will be replaced with a system based on the faces that appear at the start of a Run game.
    Stuff that’ll only be in supporter releases:
    • booze, cards, live band, and other lobby distractions
    • character skins
    • persistent coins
    • multiple lobby tiers
    • proper coverage of AU, US, EU regions
    • offline play
    Known issues: (incomplete list, but this is the major stuff)
    • settings not saved (will be dealt with asap)
    • rendering tearing/glitching
    • pixel stretching when on non-default resolution
    • engineer rockets desync and sometimes dont do damage
    • clipping into walls with crates or rockets or very high speed from explosions causes problems
    • possible to double-up classes in run with some latency on join
    • sniper trail renders through tiles that it destroyed (with lag)
    • players sometimes desync dead (looks alive, but moves “glitchy” and is dead on their screen)
    • some sync errors in the lobby resulting in “weird” games – please report any exact circumstances you can find
    Have fun!

    Max & Michał
     
  2. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    sorry for the swearing but:

    THIS GAME IS FUCKING AMAZING

    Some feedback so far:

    Run gamemode too easy to 'yolo' everyone and score a run.
    Art, music, EVERYTHING is awesome.

    My main is Medic, cause shields are op.
     
    Last edited: Nov 13, 2015
  3. >Mindblown.

    GG THD.
     
  4. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    You gonna call the tournaments marathons and have all of the marathon puns?
     
  5. GreyHCK

    GreyHCK Shark Slayer

    Messages:
    82
    supporter version is for the fine gents that preordered?
     
  6. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Supporter version = full version when it comes out
     
  7. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Noooooooo. Geti I have so much homework that won't get completed because of you!
     
    butterscotch and AmestriStephen like this.
  8. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    I've played the current state for some time now, and hell yeah, there's still a lot of balance to do, but this is promising and funny as hell.
    I'm thinking about making a couple mods, but now I'm wondering how mods will integrate into the game, lobby-side especially? Maybe add another truck in the lobby that would be easily distinguished but that wouldn't make beginners flee away (as it happened on KAG for lots of time and probably still has its effect)?
     
  9. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Server browser....? Like in the old test version with icons which you can also find in the current demo
     
  10. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    If the lobby still stays the main used server connection thing, I'd be afraid mods would make modded servers underused..
     
  11. bru-jaz

    bru-jaz Haxor

    Messages:
    264
    Some things:
    1)In run mode, commando can use the medic's resupply skill to awfuly spam flashbangs.
    1b)about this i think chat boxes shouldnt been affected by the flash
    2)engineer can drop crates on himself to climb through ceilings (like in kag when builder glitchy put some block in a reduced space of a cave and then he is teleported to the surface.
    3)In run, engineer can shoot teamates with rocket to make them fly to their victory! wich i don't think that's an issue but i do think it's cool.
    4) I think a "cancel" or a "wait" button in the trucks (if all the players waiting in it agree) should be added to wait for the others that couldnt reach them because things. Waiting 5 min in the lobby to a run ends is really boring.

    But i enjoyed playing it with you, skinney, 8x yesterday. and i enjoyed playing it today with swine and others (today we were a lot of people!)
     
    Last edited: Nov 13, 2015
    TheDirtySwine likes this.
  12. Bint

    Bint Haxor

    Messages:
    536
    How will the lobby work when there are multiple servers? Couldn't each truck take you to a separate lobby for that gamemode and then have a different way other than trucks to display all the servers (unless you want a level full of a bajillion trucks)?
     
  13. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Alright so I checked out the new demo and I really enjoyed a lot of the features. There was a couple bugs that I'll report in this post. I'm also going to discuss my thoughts of the updated classes.

    Bugs:
    • Assault has infinite grenades. Not sure if intended but if spammed can be annoying af
    • Medic has infinite ammo resupply. Not a big deal until you get a commando and medic spamming their specials together constantly... Thanks @Chrispin for discovering that one. The entire screen was white lol
    • You can spam slide which makes you move way faster. Not necessarily broken but just something to know about
    • I felt that setting the commands was kind of broken as well. I should have been able to use my mouse to select what controls I wanted to change, but instead I had to use "right" "left" etc
    • Commando can't climb wall as easily while in water. Got stuck and had to rejump towards the wall to actually climb it
    Classes:
    Assault: Has strong horizontal power. Anyone looking to main this class needs to have good positioning where their top or bottom isn't exposed. I felt that it was an interesting nerf now that it takes more bullets to kill someone. It was pretty fair but I found myself running out of ammo frequently. Once you have no ammo you're essentially useless. Takes way more skill than it did before.
    Sniper: I think there is a longer delay between shots which makes it more balanced. It's a pretty difficult class and I still saw some people rekking. I'd say its pretty balanced at this point in time. I camo is either really strong or really weak. The only complaint is that I often found myself wondering where the hell I got shot from. Maybe that's a good thing, but it's kind of frustrating when I'm walking along while all of a sudden BOOM! Dead...
    Medic: I'm not sure what to think. I feel like it plays a strong support role and it was almost a necessary class for Run. I just feel like it doesn't make the player want to play medic. I feel like you play medic because you have to. The ammo spamming special isn't necessarily great either, but it will probably be better considering the other infinite ammo must be bugs. I'm not sure if I wasn't doing things correctly but can you shield bash? I definitely think getting stunned when shot with the shield up is a fair balance to the class.
    Commando: I don't think this class has been changed other than the blink slash that I didn't notice until an hour into playing. The fact that it has a ton of speed with a lot of knife spam makes it really strong. I'm actually kind of afraid that it's too fast compared to the other classes. I keep good positioning with the commando and play patiently, but when someone gets too close I'll run out and instakill them. As a commando I generally only worry about range and making sure that someone isn't below me. I also think the flashbang is a cool special and can be used to psychologically mess with someone but the results are few and far between when actually putting it to good use. I had another idea for a special instead: Double jump. I'm not sure if the blink slash can already do this, but I often find myself getting stuck on certain parts of maps and I think an extra jump would be enough to boost me over certain parts. It could also be used to further dodge enemy projectiles.
    Engineer: No comment due to changes.

    All in all I really had a good time playing multiplayer and I look forward to seeing further game modes. I really enjoyed both Skirmish and Run, but after so many matches they ended up getting repetitive. Glad to see that you will be implementing skins and lobby tiers to keep people coming back. I found the game to be very chaotic, often don't know what I die to, and the camera movement to be hard to follow at times. Can't wait for further development. Really enjoying what you've developed so far!
     
  14. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    Played this game a bit more after I did the first post. Some feedback I came up with:

    Commandos (or any other class) shouldn't be able to run through a medics shield. I found sometimes I would be blocking assault fire to be killed by a commando who ran through my shield and back stabbed me.
    The fact that the medic and commando supply glitch gets annoying (not a major glitch, maybe it was intended?)

    All in all this game is amazing, even in this state, keep up the good work THD.
     
  15. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Yes, it'll be a preview release that eventually grows into the "Full Version", not time limited, with multiple regions and multiple servers per region.

    This already actually works. The trucks are not per-server, they're per-gamemode. If there's more than one server per gamemode up, wait times between games go down. the reason we're only hosting one server for each gamemode at the moment is we want to see the average wait times across the lobby given different loads per server, and want to avoid splitting up parties of players while the community grows.
    Having the trucks per-gamemode means you also get an easy visual cue for how many people are playing a certain gamemode by watching, and can see how often games are happening by how often trucks leave/arrive.

    Clarification on hosting: THD will host 100% of the lobby accessible servers. The reason for this is that we need rcon access and a very stable connection to all servers connected to the lobby, and they have to be under the complete control of the lobby server. Especially since the backend-connected servers have full access to the player's coins for that entire region, we cant let just anyone host them.

    There will be unranked play available that will function as a "normal" server browser, and this is where all mods will be found (maybe even without highlighting! gasp!), but it's not a priority at the moment. We want to get the actual game done before worrying about community hosting, community modding, and the like.
     
    Bint and EhRa like this.
  16. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    Loving the game so far guys! I'm maining sniper which is great and I think the run mode is really interesting too.
    Also, @Chrispin + flashbang OP Geti plz nerf.
     
  17. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    Moar sever plox <3
    screen-15-11-14-22-43-46.png
     
    EhRa and Kazaco97 like this.
  18. Bint

    Bint Haxor

    Messages:
    536
    Tiny Bug: I can't write capital letters when setting my username
    anuvva wickle bug: Still no apostrophes for macs :'(
    Average Sized Bug: When joining the Run server the tutorial screen scrolled further than usual so I spawned later than everyone else but I was frozen in mid air, the round after that it just kept scrolling continuously.
     
  19. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    The rubble blocks (the explodable type) allowed people to blow them up then walk through without others being able to do so (I think they were AI tho).
     
  20. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    Kawaii caterpillar training session, desu.
    There's no obstacle they won't overcome!
    They come in multiple colours. Kawaii AF.
    Credit to @Raccoon.
    GIF.gif
    Next up: KotH gamemode + clan system.
    ( registration / stats / invitations @ lobby )
    .. and a frickin' strip club.
     
    Last edited: Nov 15, 2015
    Noburu and MadRaccoon like this.