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[TTH] Ancient Sea

Discussion in 'Maps' started by John_Killer, Jun 9, 2017.

Tags:
  1. John_Killer

    John_Killer Builder Stabber

    Messages:
    7
    That map not tested. So if you test that map, write me what need fix.
    [​IMG]
     
    Last edited: Jun 9, 2017
  2. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    1. Why not symmetrical?
    2. Why this much stone?
    3. Why is the map so high and so deep even though you can't deep through because of bedrock?
    4. Trees?
     
    norill and erik102003 like this.
  3. erik102003

    erik102003 Base Burner Tester

    Messages:
    126
    This map is literally saying GOLD DIGGERS UNITE
     
  4. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    where are halls btw
     
  5. John_Killer

    John_Killer Builder Stabber

    Messages:
    7
    Near map end.
    --- Double Post Merged, Jun 9, 2017, Original Post Date: Jun 9, 2017 ---
    1. Realistic.
    2. Because i change gold to stone.
    3. Yes. i shorted map next 5 minutes.
    4. Buy in shop :D
    --- Double Post Merged, Jun 9, 2017 ---
    It's for resources buying.
     
    Last edited: Apr 18, 2018
    erik102003 likes this.
  6. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    buying resources in tth :rektlord:
    also, if you edited the map, post the edit, huh?
    also, big ammounts of water sux
     
  7. John_Killer

    John_Killer Builder Stabber

    Messages:
    7
    Updated.
    --- Double Post Merged, Jun 9, 2017, Original Post Date: Jun 9, 2017 ---
    If you don't like water, you can be rat!
     
    PUNK123 likes this.
  8. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
  9. John_Killer

    John_Killer Builder Stabber

    Messages:
    7
    ::P:::D:
     
  10. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    what does rat even mean anymore, at this point of KAG it is: builder = rat.

    Also if you make sure that there is no water in the caves underground and put a layer of bedrock between the lake and the underground caves then you could actually have some good games on this map I think. Lowering the sky is something that should be done as huge towers near water are never fun and the sky can cause lag for people.

    Making the amount of resources per side equal is something that must be done for this map to work properly, because how I see it this map is supposed to be a more sandboxy big castle map with long games which isn't that bad as long as the resources are distributed fairly and the game stays interesting. TTH works well with this game mode as there is no having to go back with flags.

    There is surely a lot to improve upon but I don't think its as bad as people say it is.
     
    erik102003 likes this.
  11. John_Killer

    John_Killer Builder Stabber

    Messages:
    7
    In the next map i fix that. i spotted only when make 50% map.