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Tunnel usage improvement

Discussion in 'Suggestions & Ideas' started by tru0067, Dec 23, 2014.

?

Do you want to see this tunnel improvement?

  1. Yes

    85.7%
  2. No

    14.3%
Mods: Rainbows
  1. tru0067

    tru0067 Ballista Bolt Thrower Tester

    Messages:
    165
    As it currently is, having more tunnels (I refer to the instant teleport workshop) means that you take longer getting to your destination as you have to pick which one you go to. This also means that charging a slash/double slash and then teleporting so that you surprise the enemy becomes much harder (almost impossible for me).

    To resolve this I propose that when you tap your use key (default e I believe) you instantly go to the furthest tunnel from YOU (not from spawn as this would mean being at the furthest tunnel means you go nowhere). If you want to go to a specific tunnels, you need only hold your use key and pick it from your options.
     
  2. Vermilicious

    Vermilicious Ballista Bolt Thrower

    Messages:
    232
    It's definitely a down side to having more than two. I think your suggestion is alright, but only for CTF mode.
     
    J-man2003 and DatNobby like this.
  3. swagbot

    swagbot Shopkeep Stealer

    Messages:
    81
    I think this is a great idea, I just wonder if that nuance will be lost on the general community.

    Why only CTF?
     
  4. Vermilicious

    Vermilicious Ballista Bolt Thrower

    Messages:
    232
    Because in TTH, it doesn't necessarily make sense to make the furthest possible travel default. I've experienced many times that halls in-between have been captured by the enemy. Sometimes the teams even switch sides completely. Those things doesn't happen in CTF.

    Edit: Urrr.. TTH doesn't have tunnels does it. My bad. I haven't played the official modes much lately.
     
  5. zampanothechimera

    zampanothechimera Shopkeep Stealer

    Messages:
    110
    ok well it takes away from the overall aspect of the tunnel of you just kind off teleport but i like it
     
  6. H3llO

    H3llO Shopkeep Stealer

    Messages:
    75
    good intention but, not so well thought through solution. The furthest tunnel will always be the same, same goes for the closest tunnel. What if the enemy attacks a middle placed tunnel. What happens if multiple tunnels share the exact same distance to a another tunnel?

    Preferably, clockwise teleporting for blue team. anti clockwise for red team.
     
    J-man2003, SirDangalang and norill like this.
  7. swagbot

    swagbot Shopkeep Stealer

    Messages:
    81
    No it doesn't have tunnels, but it still has a travel system, and one that would benefit from this idea, albeit less than CTF would benefit from it. As you said the progression isn't that linear in TTH, but on the off chance that the furthest hall is being capped, you can easily charge your slash and travel without having to be bothered with selecting a hall

    Clockwise and counterclockwise is an interesting idea. Tap E a few times to travel to the tunnel before the one that's being attacked, charge slash, tap E again, rek.
     
    Last edited: Dec 26, 2014
    Vermilicious likes this.
  8. zampanothechimera

    zampanothechimera Shopkeep Stealer

    Messages:
    110
    what about like a keybinding length so mabey..
    << all left <1 left >right >> right
     
    Last edited: Dec 26, 2014
    swagbot likes this.
  9. 101i

    101i Haxor Forum Moderator Tester

    Messages:
    445
    I think you should need 2 press quick time events when going through the tunnel, just my opinion.
     
  10. tru0067

    tru0067 Ballista Bolt Thrower Tester

    Messages:
    165
    Nice suggestion! I'd be cool with that. It does solve the problem of middle tunnels being attacked quite nicely.
     
Mods: Rainbows