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Useful Grapple-Stomp

Discussion in 'Suggestions & Ideas' started by Dargona1018, Oct 15, 2014.

Mods: Rainbows
  1. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    So, in a match the other day, I was being my archer-self, and it was a map with trees (any may without them in the battle-field really needs to just be replaced) , so I was swinging between trees, shooting halfshots at the knight below me. So, I decided "Why not stomp him? At least it'll stun him". And, even though I was at least 6 tiles in the air, it only did one damage.

    So, I propose that it does a minimum of 1.5 hearts of dmg, in cases that it would hit them anyway, and then up to 3 depending on how high you are. Grapple-Stomping is really fun, and could be really useful, and I want to see this untapped potential be used.

    After all, why would there be such an awesome feature in, when you only use it for killing AFK.
     
    Verzuvius, NinjaCell and kodysch like this.
  2. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    if you're high enough you do 2 hearts of damage, and if you do it properly then you can get the 2 hearts of damage at lower heights. But i like the idea of bumping up the damage of the stomp, as it is a highly risky maneuver against a knight. But it makes it slightly unfair for the builder who could get OHK'ed by an archer. Would have to balance out the velocities but i like it.
     
    Dargona1018 likes this.
  3. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    I agree with balancing out velocities and such, but the way I see it, it already has a good base to jump off of.
    You need to be a certain amount of height up to when it'll damage, or a certain speed to slam into their sides (I have killed a couple like that), the only thing that would really be needed is a sliding scale of dmg to height/speed.

    And with it being a VEEERY risky maneuver, the risk vs reward is good enough to warrant doing more dmg. Also, it would add for more reasons to have trees on maps (there was a custom on Black Death, a large pit, but with trees on either side, and it allowed me to pull out all the stops on that archer-train) since maps with trees in the middle are really not there, and I think that needs to change.
     
Mods: Rainbows