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[WAR/CTF] WarBottom

Discussion in 'Maps' started by 8x, May 30, 2013.

  1. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    It's basically a map where you need some lanterns and take/defend positions. Water should be used too, making some bubble spots from advancing when its all flooded. I made it thinking in old Icarnum maps and with the idea of having full darkness -that's for the next map, which will be pitch black, except from the spawn. It's too big for the current number of regular WAR players and it's maybe more appropiated for a CTF game. I also thought of addidng a limited number of gold blocks, like having max 250 - 300 gold for each team, so that you need yo use it wisely, similar to the Strathos Capitalsim game mode. That may be a good way to make WAR similar to classic CTF: only stone construction, military supplies and only 1 scroll more.
    WarBottom.png

    Ah, i used the teams icons as you can see :B):.

    Report if any bugs, and write some tweaks/modifications you would do.
     
    lavalord, Froghead48 and Rayne like this.
  2. Froghead48

    Froghead48 Haxor

    Messages:
    703
    Screens go
    135
    246
    screen-13-05-30-22-20-17.png screen-13-05-30-22-20-21.png screen-13-05-30-22-21-45.png screen-13-05-30-22-21-48.png screen-13-05-30-22-21-52.png screen-13-05-30-22-21-56.png
     
  3. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    It seems you don't have issues with lighting. While I'm playing i see shadows irregulary -not everything that should be dark appears dark at the same time-, like there's some delay at processing them, or whatever, at single player.
     
  4. Froghead48

    Froghead48 Haxor

    Messages:
    703
    I was just posting those there for people to see what the map looked like. :P
     
  5. Invaders

    Invaders Shark Slayer

    Messages:
    249
    I don't mean to sound picky, but wouldn't the giant Bear give Red a huge defense advantage, just because of the dirt walls?
     
    Froghead48 likes this.