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Was KAG made with SDL?

Discussion in 'General Discussion' started by TehBigestN00b, Jan 20, 2013.

  1. TehBigestN00b

    TehBigestN00b Catapult Fodder

    Messages:
    4
    Hey, I was snooping in the KAG files, and I found SDL.dll. Im trying to make a game and I was just wondering.
    Thanks for reading!
     
  2. AdrianC

    AdrianC Haxor Tester

    Messages:
    119
    Fwiw it's using the Irrlicht Engine, which is using SDL.
     
  3. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    No, it's using the Crimson engine, which is our own engine, using Irrlicht for rendering and input, IrrKlang for playing sounds, ENet for sending data, SDL for threading of the API (nothing else), and curl for http stuff, as well as some encryption libs.
    The physics in the unreleased beta are handled by box2d to give more possibilities for modders than just boxes and circles, but the physics in classic are all homebrew stuff.
     
    AdrianC likes this.