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Working Bison

Discussion in 'Modding [KAG Classic]' started by MechaTrickster, Jul 4, 2012.

  1. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Yeah I know they look a bit buggy.


    Changes made after video
    Raised anger tolerance
    Lowered anger tolerance
    1.0 dmg was dropped to 0.5
    15 HP is now 10
    Lowered attack_init_distance to 5 tiles and u8_visible_distance to 18
    Does this work in servers?
    If those joining the server have BisonFlipped.png in their Entities folder then yes it should world fine. If not their sprites will look a little wacky. (global server texturepacks pls)
    Does it eat grass?
    I didn't replace the Zbrain with the Animalbrain because I have no idea if the animal brain even works.
    Whys it called BisonKnight2
    Because I used the Zknight as the base and BisonKnight1 came out retarded.
    How to add:
    1. Put BisonKnight2.cfg Kag\Base\Entities\Actors\
    2. BisonFlipped.png goes into Kag\Base\Entities\Actors\Sprites
    3. Go into the Entities folder and open Managers
    4. Open ZombieDirector.cfg scroll to the bottom it should look like this
      Code:
      @$_entitys = Entities/Actors/Zombie.cfg, 2;
                  Entities/Actors/Skeleton.cfg, 1;
                  Entities/Actors/Wraith.cfg, 15;
                  Entities/Actors/ZombieKnight.cfg, 40;
                  Entities/Actors/Greg.cfg, 26;
      Add Entities/Actors/BisonKnight2.cfg, NUMBER; to the bottom, the number is up to you
     

    Attached Files:

  2. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    I love you.
     
    inactive_account likes this.
  3. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    Hm, what does the number do anyway? Change when the bison spawns perhaps?
     
  4. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    If I'm right it decides how commonly it spawns. I set it to 1 for testing and they spawned every night.
     
  5. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Arrright, do i need to explain it again?

    That number is the zombie's "Weight" and the difficulty is the "max weight" every time a zombie spawns it does this formula "x - y = z" where x = current difficulty, y = zombie weight and z = new difficulty, when z = 0 zombies stop spawning.

    Every dawn it resets difficulty and adds difficulty increase per day to it.
     
    GloriousToast, Exid and Saverous like this.
  6. al1163

    al1163 Catapult Fodder

    Messages:
    3
    It changes the time when the bison spawns. they so far only spawn at night, but if the number is set to 1, they spawn every 5 seconds at night.
     
  7. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    that is completely wrong, see my post above yours, Geti himself explained it to me.
     
  8. al1163

    al1163 Catapult Fodder

    Messages:
    3
    Oh sorry, my information is old. That's how it was before.
     
  9. Saverous

    Saverous Shopkeep Stealer

    Messages:
    418
    nice work!
     
  10. lomichelotti

    lomichelotti Shark Slayer

    Messages:
    69
    already did this before! but i dont use the ZK as base... i used the bison, lol in version 590 it already bison cfg and sprites. but it not included in zombies entities. but i put it in. it works! XD