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[Idea] Hide n Seek

Discussion in 'Game modes' started by miniu, Oct 4, 2012.

  1. miniu

    miniu Haxor

    Messages:
    765
    Hi!
    It is my new idea.

    About Map:
    First = Map must have many trees and traps.
    Second = All time on game must be night.

    1. First Team are blue archers , they have 50 time to hide, they can only shothing by 05 heart damange and they can't move.
    2.Second Team is one red knight , he must kill all archers (only blow up them). He have red players + 3 bombs.

    The Last archer is no killed , and he will be knight on next round
     
    Robinskie likes this.
  2. Robinskie

    Robinskie Drill Rusher

    Messages:
    124
    I like your idea but...

    Hmmm...
    I don't think this is possible with the current KAG modding.
    But why should you disable moving after 50 secs. ? When I played hide N seek in real life I also moved after the counting stopped. :D
     
    Guitarman likes this.
  3. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Worm likes this.
  4. miniu

    miniu Haxor

    Messages:
    765
    JacKD this is not the same
     
  5. Shadza

    Shadza Knightmare Donator

    Messages:
    183
    But it will be hard to do, you know ?
     
  6. Worm

    Worm Derpship Commander Donator

    Messages:
    546
  7. ThailandGamemingGold

    ThailandGamemingGold Ballista Bolt Thrower

    Messages:
    27
    l
    lol yeah XD
     
  8. Shadowor

    Shadowor Shark Slayer

    Messages:
    184
    I did this with ECP long ago. There was a maze-like map, everything was dark, many hiding places. Knights had to break through a small dirt tunnel so the other team had time to hide. Blue were knights, 1 bomb. Reds were archers, no arrow. Easy to do if you make a proper map and set the values a bit, but the game gets boring quickly.