1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

[Idea] Hide n Seek

Discussion in 'Game modes' started by miniu, Oct 4, 2012.

  1. miniu

    miniu Bison Rider

    Messages:
    765
    Hi!
    It is my new idea.

    About Map:
    First = Map must have many trees and traps.
    Second = All time on game must be night.

    1. First Team are blue archers , they have 50 time to hide, they can only shothing by 05 heart damange and they can't move.
    2.Second Team is one red knight , he must kill all archers (only blow up them). He have red players + 3 bombs.

    The Last archer is no killed , and he will be knight on next round
     
    Robinskie likes this.
  2. Robinskie

    Robinskie Drill Rusher

    Messages:
    124
    I like your idea but...

    Hmmm...
    I don't think this is possible with the current KAG modding.
    But why should you disable moving after 50 secs. ? When I played hide N seek in real life I also moved after the counting stopped. :D
     
    Guitarman likes this.
  3. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Worm likes this.
  4. miniu

    miniu Bison Rider

    Messages:
    765
    JacKD this is not the same
     
  5. Shadza

    Shadza Knightmare Donator

    Messages:
    183
    But it will be hard to do, you know ?
     
  6. Worm

    Worm Derpship Commander Donator

    Messages:
    546
  7. ThailandGamemingGold

    ThailandGamemingGold Ballista Bolt Thrower

    Messages:
    27
    l
    lol yeah XD
     
  8. Shadowor

    Shadowor Shark Slayer

    Messages:
    184
    I did this with ECP long ago. There was a maze-like map, everything was dark, many hiding places. Knights had to break through a small dirt tunnel so the other team had time to hide. Blue were knights, 1 bomb. Reds were archers, no arrow. Easy to do if you make a proper map and set the values a bit, but the game gets boring quickly.