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[Dev-Log] KAG Map Creator

Discussion in 'Maps' started by LucasTT, Sep 25, 2012.

  1. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    No,it isn't open source =/
     
  2. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    so i cant adjust it like qdding circle tools bigger brushes?
     
  3. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Please,english.
     
  4. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    can i add brush sizes and types like squares or circles
     
  5. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Dude,the project isn't open source.
    You can't add anything.
     
  6. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    ok just a question cheez
     
  7. Cerbercre

    Cerbercre Brolord 弟兄主 Donator
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    204
    Its a interesting program. I have a hard time using it but i like the concept keep up your hardwork.
     
    LucasTT likes this.
  8. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    I don't have a good news.
    I lost everything on my folder,including the project.

    So,I started today to rebuild it,better,faster,stronger.
    Hopefully,I will be back in a week with a new beta.
    </br>--- merged: Oct 16, 2012 10:04 PM ---</br>
    GOOD NEWS!

    I did a great advance on the map creator(after I lost the source...),here is a screenshot of the actual project with my map loaded:
    [​IMG]

    I probably will release a alpha this week or possibly tomorrow.
     
  9. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    How are you developing this (language, libraries, whatever)?

    You could use a SVN repository or something similar (inb4 fanfags) to keep your source safe on the magic internet. Assembla, Google code, etc are some free options.
     
  10. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    I'm developing it with Delphi.

    Yeah,I'm using my Dropbox account to do it,at the exactly moment that I save the project,it goes automatic to the internet.
    I won't lose it again.

    But by the other side,it was good.
    Re-start the project is pretty good,no bugs,no errors.
    </br>--- merged: Oct 17, 2012 5:06 PM ---</br>
    New alpha!
    Screenshot:
    [​IMG]

    *Completely new Engine!
    *More blocks!
    *New,Load and Save tools!
    *New design!

    Download Here!
     
    JacKD likes this.
  11. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Are you sure it's safe Doctor?
     
  12. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    What you mean by safe?
     
  13. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    I think he means virus free or something like that, and those new blocks are slick, keep it up brah! ;)
     
  14. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
  15. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    Um....Tryed to download, it came up with dropbox saying:

    Restricted Content

    This file is no longer available. For additional information contact Dropbox Support.

    Wtf happened?
     
  16. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    My dropbox account is causing too much traffic,Dropbox disabled my account.
    I will reupload it on another server.
     
  17. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    Alright then, then i will see what blocks you have, and give you more suggestions :)
     
  18. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Well, give us a roadmap or something so we can know what are you planning already :P
     
  19. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    The only thing planned was the "fill" tool,and it is done :P
     
  20. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    make the tool use the correct tile for left, right, up, down and inside of a group of tiles.
    make a tool to load/save structures to paste in a map, if they have team tiles, let the user choose which one you want.
    get info from Geti/MM about the map format and implement damaged tiles, workshops, etc.
    create an additional MyMapName.gm file with water info e.g.
    Code:
        LoadMap( "Maps/KAGMaps/[Warfare] Atoll.png" );
     
        sleep(0.5);
        waterLevel(16);
        sleep(0.5);
        waterWavePeriod(12.0);
        sleep(0.5);
        waterWaveAmplitude(10);
    I think that would be nice :)