I don't have a good news. I lost everything on my folder,including the project. So,I started today to rebuild it,better,faster,stronger. Hopefully,I will be back in a week with a new beta. </br>--- merged: Oct 16, 2012 10:04 PM ---</br> GOOD NEWS! I did a great advance on the map creator(after I lost the source...),here is a screenshot of the actual project with my map loaded: Spoiler I probably will release a alpha this week or possibly tomorrow.
How are you developing this (language, libraries, whatever)? You could use a SVN repository or something similar (inb4 fanfags) to keep your source safe on the magic internet. Assembla, Google code, etc are some free options.
I'm developing it with Delphi. Yeah,I'm using my Dropbox account to do it,at the exactly moment that I save the project,it goes automatic to the internet. I won't lose it again. But by the other side,it was good. Re-start the project is pretty good,no bugs,no errors. </br>--- merged: Oct 17, 2012 5:06 PM ---</br> New alpha! Screenshot: Spoiler *Completely new Engine! *More blocks! *New,Load and Save tools! *New design! Download Here!
I think he means virus free or something like that, and those new blocks are slick, keep it up brah! ;)
No,there isn't virus on the file. I did an a scan on the link,with VirusTotal,if thats what you talking about. Here it is : https://www.virustotal.com/url/06f5...d53cbdcf2064c1fbcf42e54e/analysis/1350576839/ </br>--- merged: Oct 19, 2012 11:13 PM ---</br> Dudes,give me more suggestions please :)
Um....Tryed to download, it came up with dropbox saying: Restricted Content This file is no longer available. For additional information contact Dropbox Support. Wtf happened?
My dropbox account is causing too much traffic,Dropbox disabled my account. I will reupload it on another server.
make the tool use the correct tile for left, right, up, down and inside of a group of tiles. make a tool to load/save structures to paste in a map, if they have team tiles, let the user choose which one you want. get info from Geti/MM about the map format and implement damaged tiles, workshops, etc. create an additional MyMapName.gm file with water info e.g. Code: LoadMap( "Maps/KAGMaps/[Warfare] Atoll.png" ); sleep(0.5); waterLevel(16); sleep(0.5); waterWavePeriod(12.0); sleep(0.5); waterWaveAmplitude(10); I think that would be nice :)