1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Premium kag and the future.

Discussion in 'Announcements' started by dwatring, Sep 5, 2011.

Thread Status:
Not open for further replies.
  1. NEMS

    NEMS Arsonist

    Messages:
    85
    A quick question, when you purchase premium does that mean you've purchased the game even it's future full release?
     
  2. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Yes, unless there is a big price jump, in which case the money you paid for premium will go towards the purchase of the full game (so if you paid $10, you'll get $10 off the full game, should it ever be necessary).
    Then again, it could stay F2P, in which case premium is the only time you'll have to pay. Not entirely sure what the final decision is on it.
     
  3. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    I always thought deep down inside that destroying bedrock was stupid.

    Really glad that's being changed for a trial at least.
     
  4. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    @NEMS: yes, buying now ensures you get the final version of KAG even if there's a price jump.

    We're migrating some of the more ambitious ideas that we've had to a TODO list for the future. They might be in another game, but not KAG.
     
  5. Slather

    Slather Bison Rider

    Messages:
    11
    Yes!!! for all that is good and decent, please get rid of sideways ladders! I'm going gold pretty soon anyway, but I've been waiting for them have the design sensibility to remove them for the last 50 builds. There's already three ways to the enemy's flag: over(climb), under(dig), and through(bomb,dig, and attack!). Anyway, the new plans look great! Bring on War Mode :0
     
  6. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    Unfortunately we still have people who seem to say 'MM reintroduced it so it should stay.' Which I just... slap them for.
     
  7. SpitfireXero

    SpitfireXero KAG Guard Tester

    Messages:
    287
    Which ideas won't be in KAG? :o
     
  8. prostosuper

    prostosuper Haxor

    Messages:
    99
    Creative Mod should be in the Premium version of game. Let me explain: mostly, the people, who bought Premium account are more conscious, rather than who didn't. It would be very easy to grief around in Creative Mod for the latter caste of players.
     
  9. SpitfireXero

    SpitfireXero KAG Guard Tester

    Messages:
    287
    You have a little more explaining to do because that doesn't really make sense, no offense.
     
  10. prostosuper

    prostosuper Haxor

    Messages:
    99
    If you got the Premium, it means that you're more adequate, because you paid for the game. You don't want to grief, because you can be banned quite easily, can you? So what's the point of money wastage?

    In Creative Mode, people, who didn't buy the game, can grief everything without any doubts.
     
  11. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Except they would be vote kicked like normal.
     
  12. prostosuper

    prostosuper Haxor

    Messages:
    99
    Believe me, it's very hard to convince 4 or 6 people to mark somebody in the player list. Even if I ask to kick an overt griefer.
     
  13. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Not so in a creative server. In ace of spades it's very easy to kick people out in building servers, harder in normal servers. Why? Because often several people will be together working on one project and will all want the person griefing out, so they will mark them. Also people who go in building servers often talk to each other more, so likely people will communicate about marking griefers much more than normal.
     
  14. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Well you have to consider the mentality of the players of each gametype. In the current capture the flag, a lot of players don't even look at the chat box. And some are too focused on getting the flag to give a damn. However, in creative, I feel it would be much friendlier, since there is no competition. Since everyone is building, they'd all get pretty pissed if someone was wrecking everything.
    Wow neat, way to say the same thing as me at a slightly faster speed.
     
  15. prostosuper

    prostosuper Haxor

    Messages:
    99
    Dear Neat and Catakus, I haven't played Creative Mod yet. I'm talking about CTF, of course.
     
  16. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Neither have we, but we're saying that the atmosphere will most likely be different in creative mode, since it is building focused. Greifers will quickly be kicked by the players.
     
  17. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    @SpitfireZeroX: Nothing on that list, hopefully. Mechanisms and religion are the two big things that we're leaving out for now - if we have the time and KAG brings in the money, we'll happily make a spiritual sequel, and maybe give gold players a discount to encourage migration.
     
  18. SpitfireXero

    SpitfireXero KAG Guard Tester

    Messages:
    287
    D'aw, mechanisms won't be in KAG? Not sure if I understand you correctly :P But a spiritual sequel would be cool.
     
  19. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Spiritual as in religious buildings and classes? Buffs/debuffs kinda thing?
     
  20. SpitfireXero

    SpitfireXero KAG Guard Tester

    Messages:
    287
    Spiritual sequels aren't sequels per se, but they have the "spirit" of the original game. That's what it means.
     
Thread Status:
Not open for further replies.