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[590] Above Ground Pits

Discussion in 'Building Critiques' started by BC, Jan 19, 2013.

  1. BC

    BC Bison Rider

    Messages:
    70
    • added build number
    Above Ground Pits:
    • Cheap.
    • Quick to build.
    • Traps enemies.
    • Makes it easier to traverse a rough landscape.
    • Connect to friendly towers for added support.
    above_ground_pit.png

    Expanded:
    above_ground_pit_expanded.png


    If you build taller pits, enemies that fall in will more trouble getting out.

    tall_above_ground_pit.png

    Expanded:
    tall_above_ground_pit_expanded.png
     
  2. Ravenplucker

    Ravenplucker Builder Stabber

    Messages:
    26
    I saw you making these in the admins vs pubs yesterday. I was skeptical, but these are surprisingly effective. Bombjumping is pretty much rendered null, except if they manage to hit the pillars.

    I'm going to start trying these out.
     
  3. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    These work extremely well. Not only do they hinder the enemy as a quick defense, they are really easy to put up and provide great support to your main tower.
     
  4. Exactly. Once I saw [user]BC[/user] doing those pits on his server I immediately fell in love with them and started to using them. Really good job! Thumbs up! :thumbs_up:

    Here's the version of it I'm actually using.

    abc.PNG
     
    I3lue likes this.
  5. Omen267901

    Omen267901 Shopkeep Stealer

    Messages:
    80
    It looks really cool. I'll do a review.

    Pros:
    1. Low resource - You don't need millions of stone for spikes.
    2. Fast - You don't have to dig out like 30 blocks to make it.
    3. Somewhat-bombproof - It'll take two bombs, unless it's a really skilled knight. If you add back wall on the outsides too, it'll be even better.

    Cons:
    1. Easily collapsed - A builder could collapse this really quick. adding more back walls may help this.
    2. Archer's - Anyone passing through is easy prey for archers.
    3. Greifers. Easily greifed for the same reason as 1.
     
  6. Lol I've seen BC use this sooo many times on Flatmap and Dr.Frinks.
    It's really great for expanding the reach of your territory too. Just keep connecting these together and before you know it your 3/4ths of the map into enemy ground :)
     
  7. Omen267901

    Omen267901 Shopkeep Stealer

    Messages:
    80
    Tried it out. Here's a shot of me using it to span a gap.
    [​IMG]
     
    AL3X_j_M likes this.
  8. -Q

    -Q Donator

    Messages:
    153
    Omen, your variant seems much more resource-intensive. Basically minecraft-shit eye-candy.

    I do have to say though, I like the idea of a sort-of distributed building, making it harder for the enemy to recapture terrain. I disagree with some criticisms of being 'easy to grief', I do in fact believe that if you have a large enough horizontal field, it can be quite hard, or nigh impossible to 'grief'.

    This has really opened my eyes, I'd say, on what's possible. People always vertically integrate so often, that you forget the benefits of this sort of build.
     
  9. Omen267901

    Omen267901 Shopkeep Stealer

    Messages:
    80
    I know. You don't need the bottom to be all stone. you can make it wood or stone every 2.
     
  10. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    However, there is the issue that knights can slash jump to the top of the first pillar and continue from there.
     
    BlueLuigi likes this.
  11. Force

    Force Shark Slayer

    Messages:
    262
    Seen this used so many times. Suprisingly effective.
     
  12. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    This,make the first pillar a bit taller (4-5 stone taller, with backwall on your side so a bomb won't instantly break it).
     
  13. Force

    Force Shark Slayer

    Messages:
    262
    Basically make it six blocks of stone or higher and put trapbridges to allow your team. No way a single knight can get past without using a bomb. And also never put trap bridges higher than 3 blocks if its higher than 3 then knights can turn them neutral.
     
  14. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    [​IMG]

    Hes already done that Bluigi.
     
  15. GreenArrow17

    GreenArrow17 Shark Slayer

    Messages:
    60
    There soo annoying to be traped in!

    At first when i saw them i thought they were way too flimsy and not substantal enough.but they turn out to be a cost effective strong structure.


    I would make each wall 2 blocks higher every time u progess back so u cant slash vault it
     
    BlueLuigi likes this.
  16. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Was referring to Omen's attempt. :)

    Was quoting j who quoted Omen, multiquoting doesn't enjoy working here sadly :P
     
    killatron46 likes this.
  17. Eden

    Eden Galen Slayer Donator

    Messages:
    65
    If there's anyone doubting this technique.

    Trust me, they may not be hard to over come.. sometimes they can, but repeatedly... they are so effing annoying.

    -nikci out
     
    BlueLuigi likes this.
  18. Omen267901

    Omen267901 Shopkeep Stealer

    Messages:
    80
    I wonder how this would work on the fast saiyan server. :eek::p25252525
     
  19. SlyStalker

    SlyStalker Shopkeep Stealer

    Messages:
    423
    hmmm cant you dig your way under?
     
    blazer878 likes this.
  20. Eden

    Eden Galen Slayer Donator

    Messages:
    65
    That would take a sufficient amount of time, and the purpose of this building would serve that right perfectly, you would be worrying about digging under those things which would take about 50 seconds, and the time to build them is 10. And, if you cover the base of them with stone, or you build them on bedrock, then your fucked.