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Build 200 released!

Discussion in 'Announcements' started by MM, Nov 4, 2011.

  1. Wonkyth

    Wonkyth More precious than carbuncles! Donator Tester

    Messages:
    1,350
    Strength in numbers is one thing, but the complete inability for even the most elite to hold off more than one guy can make things a little stupid.
     
    Noburu likes this.
  2. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    Two guys are normally not so much a problem for me, 3 guys it gets harder... But the main reason why this is is because we only have double slashes instead of ... infinite slashes as long as we hit someone... somthing that I fully support (not to have that is) Being able to basically cut through 5-6 people is just silly. I like it more this way even if the knight is not as crowd controll savy as he was before.

    EDIT: Wait why are you posting this in the Build 200 thread?...
     
  3. Chiguireitor

    Chiguireitor Shopkeep Stealer

    Messages:
    62
    Exactly, and because it is a game, devs must make sure that one player can't be a total crowd control, because that would be a too steep curve for newbies to learn online (most skill based games are hard to get into for newbies if they don't have a "level" filter so newbies don't get raped, like "you can only attack players 10 levels below and abover yours").

    Making the classes well balanced is enough so everyone gets in, and gives the newbies a chance to get a good grasp of the game.

    However, skillful bomb throwing is VERY dangerous from the hands of an elite knight or counter productive when a n00b uses it (like me :D).
     
  4. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    @Contrary: The section you quoted wasn't aimed at everyone, simply those who get irked by the changes each build, sorry for the confusion.

    I'm really enjoying the combat of 203 so we'll see how it plays out with a bit more time.
     
  5. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
  6. ilaks

    ilaks Bison Rider Donator

    Messages:
    253
    Glad to see that you read the suggestions and keep some in mind.
    On the other note, how come friendly arrows don't go through the catapult? I didn't think about it that much until today, strangely enough.
     
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  7. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Yeah lot of the new ppl dont know and keep shooting their own teams catas dead while trying to attack the enemy. I dont know if its viable because i think catas are neutral and dont have a "team".

    EDIT: This thread needs to be locked, all discussion should go to here now:

    http://kagforum.com/index.php?threads/build-203-released.1825/
     
  8. ilaks

    ilaks Bison Rider Donator

    Messages:
    253
    I was aware that the arrows didn't go through, but it wasn't until today i thought "Well why not?".
    Well as much as the catapults aren't connected to a specific team, you should still be able to destroy the enemy ones with arrows. Maybe they should be connected to a team after all?
     
  9. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
  10. ilaks

    ilaks Bison Rider Donator

    Messages:
    253
    Nah man, it's cosy in here.
     
  11. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Arrows used to go through allied catapults but then archers would just sit inside catapults, shooting and no one would be able to kill them. Though that was back when it took minutes of straight shooting to take down a cata.

    Alright that closes that convo, move on to new thread.
     
    Noburu likes this.