1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

What Are You Working On?

Discussion in 'Modding [KAG]' started by LostPix, May 9, 2013.

  1. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268
    where did ya get that skin??
     
  2. Duke_Jordan

    Duke_Jordan King Arthur's Knight Donator
    1. Aphelion's Roleplay

    Messages:
    145
    I believe he made it.

    Also looking forward to it 8x great so far. :)
     
  3. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268
    the sugar cane is very similar to a santa skin I made, but it isnt the same ::D:
    sry
     
  4. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    @MadRaccoon we have been making some new fresh sprites, but we've mainly worked with sprites from other texture packs. I can't tell about the sugar cane as gigi did that part of the builder (and the male one is based also on a "Male Builder with Clothes" texture pack from the resources), but I think he used the ones from this textures:
    https://forum.kag2d.com/threads/wip-kagistmas-pack.10809/

    Eventhough the work is pretty advanced, I'll tell him to invite you to the convo to have a new point of view (yes, i want to see your sugar cane sprites :>)

    Needless to say that we will give the proper credit for all the sprites we are using.
     
  5. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Started working on this again, A texture overhaul with doubled sprite sizes.
    Getting pretty close now actually.. a lot of work to be done though, So many pixels..

    Let me know what looks good and what doesn't please? Everything is subject to change. (yes trees are broken atm)

    Enjoy
    screen-15-02-04-02-22-14.png

    screen-15-02-04-02-22-17.png
     
    TheWids, Gurin, Nand and 7 others like this.
  6. Bint

    Bint Haxor

    Messages:
    536
    :eek: Finally the day has come, didn't even realise it was possible.

    Also:
    screen-15-02-04-02-22-14.png
     
    startselect3 likes this.
  7. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    Yeah, Geti spoke of you. This looks pretty, all I can say...
     
  8. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    How did you do that?
     
  9. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    That head would look less creepy if it had no face. Somehow.
    But seriously, that looks amazing.
     
  10. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Head2.png Head6.png Head4.png Head3.png


    Head5.png


    Whaaat. What did he say? Hope he wasn't talking smack again :>:(:


    It's a secret. No wait it isn't, Here's how.

    For each sprite in Aseprite, Went to sprite size, Made each one 200% by nearest neighbor, Clicked edit/ FX/ despeckle (3x3), Then set the colour mode to index (no-dithering).
    From there it's a matter of fixing all the pixels to look cleaner. After that all the corresponding .cfg files need to changed to double... and then all the .as files need doubling aswell.
    Like character speed, Vehicle speed, Tree height, Arrow distance ect.. ect.. ect.. basically almost every file needs replacing. :note:
     
    zerd, Apronymous and Bint like this.
  11. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Oh. (What if you used a shader?)
     
  12. super_gaming_geek

    super_gaming_geek Haxor Tester Official Server Admin

    Messages:
    121
    WOW, thats pretty AWESOME! ::D:
    I would use it, every single time I play :P
     
    Last edited: Feb 23, 2015
  13. MadRaccoon

    MadRaccoon Haxor

    Messages:
    268
    IMG_2272.GIF
    Mod teaser animation :rekt:
     
  14. zhuum

    zhuum Builder Stabber
    1. Aphelion's Roleplay

    Messages:
    8
    What's this coon is evolving!?!?!?!?!?! :eek::oops::eek::oops::ehh::ehh::ehh::eek::oops::ehh::eek::oops::ehh:
     
  15. *mashes B*
     
    bunnie, Dargona1018 and Ej like this.
  16. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    oh man ! I'll have to get my poke-balls ready !
    Gotta catch em all !
     
  17. Jepton

    Jepton Shipwright

    Messages:
    147
    I'm...still working on that caveman reskin pack...

    I'm not dead...just lazy
     
    Last edited: Mar 23, 2015
    Duke_Jordan likes this.
  18. r0ber7

    r0ber7 Shopkeep Stealer

    Messages:
    34
    Working on a mod which allows my admins to do the following:

    1. Fly.
    2. Turn flying on or off.

    Currently have some modifications to the original KAG code which are kind of hacked together, but want to make a real mod out of it. Looking for resources on how to mod.
     
  19. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    ShapeVars contains a boolean called "onground". Always putting it true (don't forget to sync it) may do what you're excepting.
     
  20. r0ber7

    r0ber7 Shopkeep Stealer

    Messages:
    34
    Oh, I already have it working. I just don't know how to turn it into a mod. Do I just copy the modified files to the Mods/ dir? It's unclear to me.