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Discussion in 'Modding [KAG]' started by LostPix, May 9, 2013.
where did ya get that skin??
I believe he made it.
Also looking forward to it 8x great so far. :)
the sugar cane is very similar to a santa skin I made, but it isnt the same
@MadRaccoon we have been making some new fresh sprites, but we've mainly worked with sprites from other texture packs. I can't tell about the sugar cane as gigi did that part of the builder (and the male one is based also on a "Male Builder with Clothes" texture pack from the resources), but I think he used the ones from this textures:
Eventhough the work is pretty advanced, I'll tell him to invite you to the convo to have a new point of view (yes, i want to see your sugar cane sprites :>)
Needless to say that we will give the proper credit for all the sprites we are using.
Started working on this again, A texture overhaul with doubled sprite sizes.
Getting pretty close now actually.. a lot of work to be done though, So many pixels..
Let me know what looks good and what doesn't please? Everything is subject to change. (yes trees are broken atm)
Finally the day has come, didn't even realise it was possible.
Yeah, Geti spoke of you. This looks pretty, all I can say...
How did you do that?
That head would look less creepy if it had no face. Somehow.
But seriously, that looks amazing.
Whaaat. What did he say? Hope he wasn't talking smack again
It's a secret. No wait it isn't, Here's how.
For each sprite in Aseprite, Went to sprite size, Made each one 200% by nearest neighbor, Clicked edit/ FX/ despeckle (3x3), Then set the colour mode to index (no-dithering).
From there it's a matter of fixing all the pixels to look cleaner. After that all the corresponding .cfg files need to changed to double... and then all the .as files need doubling aswell.
Like character speed, Vehicle speed, Tree height, Arrow distance ect.. ect.. ect.. basically almost every file needs replacing.
Oh. (What if you used a shader?)
WOW, thats pretty AWESOME!
I would use it, every single time I play :P
Mod teaser animation
What's this coon is evolving!?!?!?!?!?!
oh man ! I'll have to get my poke-balls ready !
Gotta catch em all !
I'm...still working on that caveman reskin pack...
I'm not dead...just lazy
Working on a mod which allows my admins to do the following:
2. Turn flying on or off.
Currently have some modifications to the original KAG code which are kind of hacked together, but want to make a real mod out of it. Looking for resources on how to mod.
ShapeVars contains a boolean called "onground". Always putting it true (don't forget to sync it) may do what you're excepting.
Oh, I already have it working. I just don't know how to turn it into a mod. Do I just copy the modified files to the Mods/ dir? It's unclear to me.
Separate names with a comma.