1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Deynarde & Joan of Arc's Knight Compendium

Discussion in 'Knight' started by Eluded, Jan 27, 2017.

  1. Eluded

    Eluded Haxor Official Server Admin

    Messages:
    132
    [​IMG]
    Introduction
    2021 EDIT: This info is somewhat outdated. Please see https://bit.ly/KAG-Guides for more up-to-date guides.

    Welcome to deynarde (@Cohen) & Joan of Arc's (@Eluded) Knight Compendium.

    This is not a guide to playing knight, but rather a collection of all the tricks and techniques that knights can perform. Each move is accompanied by some explanation as well as an animated GIF.
    Through this compendium we want to show that there is far more to knight combat than some may think; at a high level a knight has a myriad of different tactics with which to outwit his/her opponents – and it is this complexity which makes knight combat interesting and fun.
    If you can master every technique here then you will become a fearsome opponent indeed!
    We want this list to be as comprehensive as possible, so if you know an interesting move that we have missed – do tell one of us either over the forums or in game.

    The compendium is split into several sections:
    1. Mobility
    Slash jump
    A knight can jump higher than normal by slashing to give themselves some extra velocity. Time your slash so that it triggers just after you start your jump.
    [​IMG]

    Wall gliding
    A slash jump can be combined with upwards shield gliding in order to get extra height. Also, by pushing off the wall as you near the top and then floating back onto it you can climb an extra block (up to 9 blocks can be climbed this way).
    [​IMG]

    Quick shield slide
    Shield sliding is done by pointing the mouse below your character and shielding. But you can move significantly faster by rapidly tapping the W key as you are sliding. For maximum speed, try and hit W as soon as you hit the ground on each bounce.
    [​IMG]

    Climbing arrows
    It is possible to climb arrows that archers shoot into a tower.
    [​IMG]
    It is also possible to navigate around platforms on towers if there are enough arrows.
    [​IMG]

    Chicken glide
    Hold a chicken and take a ride in a catapult to get behind enemy lines!
    [​IMG]

    Using walls for extra velocity
    Pushing off a wall gives you a small burst of speed. This speed boost can be extremely useful to help you win a slash timing.
    [​IMG]

    Following a retreating enemy through doors

    As an enemy player runs through team doors, they are momentarily left open. This gives you enough time to follow them through.
    Credit to @8x for the video.
    [​IMG]

    Water buoyancy
    As you rise up through water you receive a significant speed boost. This can be very useful for surprising your enemy with an upwards slash.
    [​IMG]

    Small shield glide
    A shield slide can be performed even on a 1 block wide tower. This can be very useful in CTF to get some extra speed for crossing gaps.
    [​IMG]

    Corner vaulting
    This is an advanced movement trick which can allow for some enormous jumps. To do it, jump so you land exactly on the corner of a block, whilst shielding downwards. As you hit the corner – raise your shield into a shield glide. Don't hit the corner completely vertically, but have a small horizontal velocity.
    In our testing we have been unable to corner vault from a straight corner. We think this move requires a specific block formation as shown in the GIF, but it may be possible to vault from other kinds of block formations.
    [​IMG]

    Slash escape

    Slashing can sometimes be used as an escape mechanism due to the small speed boost it gives.
    [​IMG]

    Tower wall jump
    This is a good way to get some extra horizontal distance when jumping off a tower. To do it, slightly drop off the tower and push off while shield gliding.
    Credit to @eps0003 for the video.
    [​IMG]

    Faster movement during slash charging
    Aiming in the opposite direction to which you are moving will allow you to go a little faster when charging an attack. You should pretty much always do this.
    [​IMG]

    Bounce off water
    Shield sliding onto water will allow you to do a little bounce before you sink. This can be useful for quickly moving over water.
    [​IMG]
    2. Jabbing
    This section begins with a word about hitboxes in KAG.
    The game models a knight as a circle.
    [​IMG]

    Both jab and slash are shaped as arcs, which move with your character and are active for a certain duration (slash lasts much longer than jab).
    [​IMG]

    Your shield covers an arc around your character centered on the direction your mouse is pointing. If you think that you were hit through your shield by someone – ask yourself, were you pointing in the right direction to cover the full arc of the attack?

    It is possible to see the hitboxes for yourself by going into solo sandbox mode, opening the console (by pressing the Home key) and typing
    Code:
    /g_debug 1
    Tempo jab
    Often you will get into the situation where you are shielding and an enemy knight is repeatedly slashing you. Thus the other knight has the tempo advantage. If you try and slash them, then you will die as you will have begun charging your slash after them – so they will always be able to release earlier.
    One way to escape this situation is with a quick jab – which will interrupt the enemy's slash.
    Beware though – if you have only 1 heart, a good enemy will instantly jab you back for the kill.
    [​IMG]

    Overhead jab
    Jump over the enemy's head and jab them before they can react and move their shield. Don't just click but instead hold your mouse button for a short while until you are at the perfect point to release the jab.
    [​IMG]
    This is especially effective on a shield sliding enemy, as they will not be able to move their shield to defend themselves.
    [​IMG]

    Slash → jab
    A successful slash on someone who isn't shielding will stun them for a short period of time. The stun duration is long enough that you can jab immediately after your slash, before the enemy can get their shield back up. This move turns :heart::heart: of damage into :heart::heart::heart:.
    Be careful though because if you aren't quick enough then you will end up jabbing the enemy's shield.
    [​IMG]

    Power slash → slash → jab
    The same technique as above can be done with a double slash on a shielding enemy. The first slash will break their shield, the second will hit and finally you can follow up with a jab.
    [​IMG]

    Jab after shield stun
    If someone makes the mistake of jabbing your shield then they will be stunned. Punish this mistake by instantly jabbing them for a free :heart: of damage.
    [​IMG]

    Two jabs after shield stun
    If you have quick reactions then it is possible to jab twice after a shield stun for :heart::heart: of damage before the enemy can raise their shield again.
    This move may be impossible without good ping.
    [​IMG]

    Counter jab
    Very similar to a counter slash, a counter jab punishes the enemy for missing their attack. As the enemy ends their slash, turn around and quickly jab them. They won't have time to shield.
    [​IMG]

    Jab charge
    An aggressive but extremely fun move; a jab charge is a quick shield slide to gain speed followed by a jab. This is an effective way to interrupt someone who is charging a slash – but for it to succeed it must be done with extreme speed.
    [​IMG]
    3. Slashing
    Slash timing is something that takes a long while to get used to and that you can only get good at through practice. It's important to remember though that there are two main components to winning a timing:
    One is your speed; if two knights slash at the same time then the faster moving one will tend to win.
    The other is the earliness of your slash. Begin charging your slash long before the enemy does and you will tend to win.
    Slash earlier, move faster, and you will rarely lose a timing.

    Overhead slash
    A similar technique to an overhead jab but done but with a slash. Jump over the enemy whilst charging a slash and then hit them in the back.
    [​IMG]
    Again this is very useful against a shield sliding enemy.
    [​IMG]

    Counter slash
    If you are against an aggressive fighter then a way to beat them is to bait them to come forward with their slash or double slash. As they do so, you move back whilst charging your own slash. As their slash ends, you turn and hit them.
    [​IMG]

    Counter double slash
    The same as above but with a double slash.
    [​IMG]

    Aggressive double slash
    This is a risky but potentially rewarding move. The aim is to take advantage of the large distance that a knight can travel whilst double slashing, hitting nothing with the first slash but hitting the enemy with the 2nd.
    For maximum effectiveness, do a small jump between the slashes so your movement forms a kind of ‘m’ shape – this will allow you to move as far as possible.
    This could be followed up with a jab for a slash → jab combo.
    [​IMG]

    Winning slash on L shapes
    Many maps have shapes that look like this:
    [​IMG]
    In this situation, the knight who moves first (red in the image) tends to lose slash – even if they slashed earlier. This is because they have a large vertical speed but almost no horizontal speed. The knight who moves second (blue) will have a large horizontal speed towards the enemy – and is thus far more likely to win.
    [​IMG]
    This situation often occurs in CTF when there are doors on top of towers.

    It is worth mentioning that the L-shape situation usually favours the knight coming up from below. This is partly because you can move upwards more quickly than you can move sidewards. Also most of the knight's body is shielded by the blocks going up the wall. In this GIF the blue and red knight arrive at the intersection at roughly the same time, but the blue knight wins. This is usually the case.
    [​IMG]

    Two side slash

    Since the arc of your slash follows your mouse cursor whilst the slash is active, it is possible to start slashing on one side, then quickly move the mouse to the other side in order to slash on both sides of yourself. To do this right you must very quickly flick your mouse from the right side of your character to the left (or vice versa).
    [​IMG]

    Slashing ballista bolts
    Ballista bolts are actually quite fragile. In fact, they can be slashed out of the air with good timing. Doing this can be gamebreaking if your tower is under heavy siege.
    [​IMG]

    Slash stomping
    This move is difficult to execute consistently and relies on you having just the right amount of height and speed. The idea is to stomp a shielding enemy as you slash them, so that the stomp stuns them and then the slash hits. With practice it can be done repeatedly if you are above an enemy in order to stunlock them.
    [​IMG]

    Slash charge
    Similar to a jab charge, a slash charge is a short, quick shield slide in order to gain speed as you charge your slash. You can often surprise an enemy this way by quickly travelling a large distance. For this to work you must charge your slash in mid-air, or the speed boost will be irrelevant.
    [​IMG]
    4. Shielding
    Shield slide stun
    Shield sliding horizontally into the enemy will stun them for a short duration if you have enough speed.
    This stun is long enough to get 1 quick jab.
    This move is most useful in narrow corridors where it cannot be countered by overhead jab or overhead slash.
    [​IMG]

    Shield bash
    Another way to stun someone is to land on them from above whilst shielding. Even a landing from a very small height can be enough to stun someone.
    In order to be able to jab after the stun you should hold S as you land. If not then you will bounce off the enemy and will be too far away to be able to jab before their stun wears off.
    [​IMG]
     
    Last edited: Oct 16, 2021
    miniu, Blubahub, Turtlebutt and 48 others like this.
  2. Cohen

    Cohen Ballista Bolt Thrower Staff Alumni Tester

    Messages:
    55
    5. Crouching
    Crouching is a largely forgotten feature in KAG. To do it just hold the ‘S’ key whilst on the ground. What it does is allows other players to pass right through you without colliding. This leads to some very powerful combat techniques.
    For crouch to work your character must be completely still.

    Crouch slash
    It is possible to crouch whilst slashing or charging up a slash. It is impossible to know if someone is doing this because there is no animation for it. So it is the perfect counter to shield slide stun or shield bash.
    [​IMG]

    Defensive crouch
    You can also crouch whilst shielding. This is again a nice counter to shield stuns. Crouching actually increases the radius of your shield – so doing this also makes it easier to block attacks.
    [​IMG]

    Phase jab
    A common situation is you and your enemy both have your shields up and are running into each other. A good trick is to crouch here, so that the enemy phases through you. As they exit their back will be turned to you and you can jab them. This does require very precise timing.
    [​IMG]

    Phase slash
    Exactly the same as phase jab but with a slash. This is slower and thus more risky – but also more rewarding.
    [​IMG]

    Blitz crouch
    This is a more advanced way to get under the enemy so you can do a phase jab or phase slash (credit to Auky for inventing and naming this). To do it, do a shield slide stun which will slightly pop the enemy up in the air. As they fall you move slightly under them and crouch so that they fall into you (both of your hitboxes are overlapping).
    Your hitboxes will look like this:[​IMG]
    At this point, you can phase through the enemy and attack them.
    [​IMG]
    6. Bombs
    Single bomb jump
    Knights can use bombs to send themselves flying around the map. The simplest bomb jump is a single bomb jump. Light your bomb, drop it on the ground and right as it is about to explode jump into the air and shield.
    Timing is crucial here, and if you time it so you jump and shield at the last possible instant you will go much further (perhaps almost twice as far).
    [​IMG]

    Midair single bomb jump
    Often when playing CTF you want to jump from the top of your team's tower. In order not to damage the tower with the bomb you can actually jump off the tower with your bomb in hand, and throw it before it explodes. It is harder to get as much height or distance with this technique – but it prevents you blowing up your own tower!
    [​IMG]

    Double bomb jump – second bomb thrown
    You can get increased height and distance by jumping with two bombs.
    There are a few minor variations on double bomb jumps. In this variation, you throw the 2nd bomb before it explodes.
    • Light bomb 1 and place it on the ground
    • Light bomb 2 and keep it in your hand
    • Bomb jump off bomb 1
    • In midair, throw bomb 2 under yourself right before it explodes to bomb jump again
    [​IMG]

    Double bomb jump – second bomb held
    In this double bomb jump variation, you don't throw the 2nd bomb – but you keep it in your hand when it explodes. You won't be damaged by the explosion if you are moving fast, because your character will have moved away from the explosion before the game tries to work out if you were damaged.
    A nice way to do this bomb jump is to rapidly press Space (light bomb 1) C (put bomb 1 on ground) Space (light bomb 2). It is best when you need height rather than distance.
    • Light bomb 1 and place it on the ground
    • Light bomb 2 and keep it in your hand
    • Bomb jump off bomb
    • Keep holding bomb 2 as it explodes to bomb jump again midair
    [​IMG]

    Double bomb jump – both on ground
    This is the most difficult way to double bomb jump, however, it may be easier with high ping. In this variation, you light both bombs very quickly and place them both on the ground.
    It is the best way to do a powerful keg jump, since you can light both bombs and then pick up the keg.
    • Light bomb 1 and place it on the ground
    • Light bomb 2 and place it on the ground
    • Bomb jump off bomb 1
    • As you are moving away bomb 2 will explode and increase your speed
    High ping version below.
    [​IMG]

    Triple bomb jump
    It is possible to bomb jump with 3 bombs. You must be able to place a lit bomb in your inventory and then remove it before it explodes. Normally bombs do up to :heart::heart::heart: of damage, but a lit bomb exploding in your inventory will instantly kill you.
    • Light bomb 1 and place it on the ground
    • Light bomb 2 and place it on the ground
    • Light bomb 3 and place it in your inventory (tap F)
    • Pick up bomb 2
    • Bomb jump off bomb 1
    • Midair bomb jump off bomb 2 (with either the held or thrown variation)
    • Take bomb 3 out of your inventory (hold F and click it)
    • Midair bomb jump off bomb 3 (with either variation)
    [​IMG]

    Multi (4+) bomb jump
    Quadra, penta and hexa bomb jumps are possible with 4, 5 and 6 bombs. All of these follow the same pattern as a triple bomb jump but require you to put more bombs in your inventory. These jumps are extremely hard to do consistently and may never be useful in an actual game – but are nevertheless very fun to learn! The instructions below are for a hexa (6) bomb jump.
    • Light bomb 1 and place it on the ground
    • Light bomb 2 and place it on the ground
    • Light bomb 3 and place it in your inventory (tap F)
    • Light bomb 4 and place it in your inventory (tap F)
    • Light bomb 5 and place it in your inventory (tap F)
    • Light bomb 6 and place it in your inventory (tap F)
    • Pick up bomb 2
    • Bomb jump off bomb 1
    • Midair bomb jump off bomb 2
    • Take bomb 3 out of your inventory (the lit bombs will stack in your inventory in the order they were lit – so 3 will always be the first you take out rather than 6).
    • Midair bomb jump off bomb 3
    • Take bomb 4 out of your inventory
    • Midair bomb jump off bomb 4
    • Repeat for 5 and 6
    [​IMG]

    Saw jump
    An easier, but perhaps less convenient, way to do multi bomb jumps is to throw all of your bombs on the ground – and then throw a saw on top of them. The saw will damage all of the bombs and cause them all to explode at once. This huge explosion will send you flying.
    [​IMG]
    Version which requires the help of a friend.
    [​IMG]

    FUS-RO-KEG
    For some reason, a water bomb will push a lit keg with great force. This allows you to light a keg and then throw a water bomb at it to send it flying.
    [​IMG]

    Keg jump
    For assaulting enemy towers in CTF, you can bomb jump with a keg on your back. The way to do this is to light your bombs, place them on the ground and then pick up your keg. Bomb jump off the bombs, and then throw the keg in midair.
    [​IMG]

    Saw keg jump

    A saw jump + keg jump. This is a great tool for CTF which allows you to achieve a really long range and destructive keg jump. Since you need to be holding the keg you cannot throw the saw yourself – but it can be done with the door technique or with the help of a friend as described above.
    [​IMG]

    Catching enemy bombs/kegs
    You can catch enemy bombs and throw them back! The best way to do this is to catch with C and throw with Space. This is because the Space key cannot catch, only throw – so it prevents you catching the bomb, throwing it, and catching it again – which might happen if you just spam C.
    Be careful doing this if the enemy throws their bomb very late as you will just blow yourself up.
    Catching kegs is also possible with good timing, and will make you the hero of a CTF game.
    [​IMG]
    Water bombs can also be caught.
    [​IMG]

    Combat bomb
    Throw your bomb right so it explodes as it hits an enemy. Usually the best way to catch an enemy off guard is to aim it just behind their character or at their head.
    [​IMG]

    Water buoyancy for bombs
    Bombs in water will rise very quickly upwards. This can be used to surprise an enemy.
    [​IMG]
    7. Combos
    Slash → jab → jab head
    This is an instakill combo which is a normal slash → jab combined with an overhead jab. The enemy will still be ‘in shock’ from the slash → jab and usually won't be fast enough to shield the final jab.
    [​IMG]

    Shield stun → bomb
    Shield stun your enemy right before your bomb is about to explode, then throw the bomb. They will still be stunned when it explodes and will be unable to shield the explosion.
    [​IMG]

    Chained shield bashing
    It is possible to keep someone in a near permanent stunlock by repeatedly shield bashing them. This move is especially useful to counter someone who is holding a bomb, as they won't be able to throw it while stunned.
    [​IMG]

    Slash stomp jab
    This combo is a slash stomp followed by a jab. It can be done on a shielding enemy for :heart::heart::heart: (the stomp breaks the shield, then the slash hits for :heart::heart: and the jab for :heart:).
    Against a non-shielding enemy it is an instant kill; :heart:stomp, :heart::heart: slash, :heart: jab.
    [​IMG]

    Double slash → jab → shield bash
    An :heart::heart::heart::heart: combo that can be used against someone who is shielding.
    • First slash breaks shield
    • Second slash hits for :heart::heart:
    • Jab for :heart:
    • Move away and then shield slide the enemy to break their shield
    • Jab again for :heart:
    [​IMG]

    Bomb → jab

    This combo deals up to :heart::heart::heart::heart:. The idea is to throw a bomb so it explodes just behind an enemy. This will deal :heart::heart::heart: and will briefly stun them, which allows enough time to jab for the final :heart: before the enemy is ready to block.
    [​IMG]
    8. Misc
    These are moves which don't fit into any other category!

    Masking sword movements
    By holding an item such as a log or crate, you can mask your sword movements and make it difficult for an enemy to see what you are doing. This makes it easier to win slash timings in particular.
    [​IMG]

    Steam guide: http://steamcommunity.com/sharedfiles/filedetails/?id=851481923
    GitHub page version: https://deynarde.github.io/kag-knight-compendium/

    Changelog
    30/01/2017
    • Add following enemies through doors (mobility)
    • Add two-side slash (slashing)
    • Add slashing ballista bolts (slashing)
    • Add GIF for catching water bombs (bombs)
    03/02/2017
    • Add wall gliding (mobility)
    • Add water buoyancy (mobility)
    • Add corner vaulting (mobility)
    • Add mini slide glide (mobility)
    • Add counter jab (jabbing)
    • Add jab charge (jabbing)
    • Add slash charge (slashing)
    • Add crouch whilst being stunned by water (crouching)
    • Add water buoyancy for bombs (bombs)
    • Add chain shield bashing (combos)
    • Add slash stomp jab combo (combos)
    • Add double slash jab shield bash (combos)
    15/03/2017
    • Add bomb jab combo (combos)
    • Add slash escape (mobility)
    • Add tower wall jump (mobility)
    • Add faster movement during slash charging (mobility)
    • Add bounce off water (mobility)
    02/01/2019
    • Crouching while stunned by water was removed with game update
     
    Last edited: Jan 2, 2019
  3. Cheers for teaching me a new trick ;) +1 I approve.
     
    Cohen likes this.
  4. Cruxiat

    Cruxiat Haxor Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    116
    Love the work lads! I'm interested in turning this into a video tutorial, something I've been planning for a while, encompassing Knight, Builder, and Archer categories for more advanced learning (and to show to people who'd like to learn to be more advanced) You'd get the credit ofc. that ok with you lads?


    The stuff you've written here is brilliant and you've found a way to put into words what is mostly unconscious for most kag players. seriously, well done.
     
    Cohen, epsilon and Eluded like this.
  5. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    This guide is simply great. You can put it on Steam so as the new players to get more involved and to know what's happening when they play knight. It could be pinned there as FoxyLady said:

    (Also, @Geti - the PowerSlash + Jab dealing 1 extra heart of damage and the Double Jab on a enemy stunned-due-to-jab-on-shield aren't a bit too op possibilities? Could that be tweaked somehow? Don't want to start or continue this discussion here but it looks rather imba to me.)
     
    Magmus, Biurza, Cohen and 1 other person like this.
  6. Eluded

    Eluded Haxor Official Server Admin

    Messages:
    132
    The guide is now on steam too (although it is actually just a link to this forum post). If you like it then rate it there so it gets more visibility :wink:
     
  7. daskew87

    daskew87 Legendary corpse humper Donator

    Messages:
    447
    Make this guide Official!

    ::D:
     
  8. ultimatumm

    ultimatumm Catapult Fodder
    1. [AG#] - Ancient Gear

    Messages:
    19
    This is a fucking amazing tutorial. It helped me to understand how to play the knight, big thank's to Deynarde and Joan
     
    Cohen likes this.
  9. SirDangalang

    SirDangalang Lvl. 128 MissingNo. Donator

    Messages:
    235
    The shield use section just blew my mind, thanks for this guys. Can't wait to practice some of these things in pubs ;)
     
    Eluded and Cohen like this.
  10. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    Great guide! What about using slashes to increase bombs velocity, catching water bombs and two side slashes?
     
    epsilon likes this.
  11. Yagger

    Yagger Kouji's bitch 5eva Staff Alumni Tester
    1. SharSharShar - [SHARK]

    Messages:
    646
    slashes don't increase bomb velocity after velocity slashing was removed.
     
    Gurin likes this.
  12. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    Well I'm pretty sure slashjumps work coz they increase players velocity, no? Doesn't throw bomb velocidy depends on player's?
     
  13. AvadaKedav

    AvadaKedav Bison Rider Staff Alumni Donator

    Messages:
    38
    Great guide :)
     
    TheFlare likes this.
  14. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    I thought that was the case too but turns out slashing doesn't make your bomb go further, I did a whole test on it,
     
  15. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester

    Messages:
    506
    Still might be a good thing to add to the compendium since it's a common thing for people to assume.
     
  16. Eluded

    Eluded Haxor Official Server Admin

    Messages:
    132
    Slashing does still give your character a (small) velocity boost. Did it used to be different?
     
    franek123 likes this.
  17. Cohen

    Cohen Ballista Bolt Thrower Staff Alumni Tester

    Messages:
    55
    Thanks, good suggestions. I think we could add a subsection about catching water and maybe about slashing as a team.
     
  18. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester

    Messages:
    506
    This doesn't just have to mean catching enemy water bombs. I sometimes throw the water bomb up in the air and then catch and throw towards the enemy to trick them.

    I also sometimes quickly light a bomb and put it in my inventory before charging at archers since the bomb sounds don't follow the player while the bomb is in your inventory. The archer might not hear the bomb and won't run away until it's too late.
     
  19. Cohen

    Cohen Ballista Bolt Thrower Staff Alumni Tester

    Messages:
    55
    Guys, If you have some worthy sharing techniques recorded, send me a video and I will make a GIF from it.
     
  20. RedOTheWisp

    RedOTheWisp Ballista Bolt Thrower Official Server Admin

    Messages:
    31
    Halfway through reading this guide, I witnessed the many deaths that will befall me, flash before my very eyes. :knight::QQ:

    Great guide lads, extremely well executed and perfectly detailed ::)::thumbs_up:
     
    Cohen likes this.