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Scripting Progress and Massive Rewrites.

Discussion in 'Announcements' started by Geti, Aug 8, 2012.

  1. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    *makes new clan called gray (or grey?)*

    someone makes a server where is black vrs white
    racist comments ensue D:
    the idea is or was since the devs made sprites that are gray in color allowing for easier modding of sprites. so random idea someone will make a server where people are either black or white replacing the traditional red or blue. When people fight they use taunts often deriving from their team color.
     
  2. FlameHaze3

    FlameHaze3 Shark Slayer

    Messages:
    271
    From my understanding there will be:
    Catapults- Ground level troop killing siege weapon
    Ballista- Anti-Archer/unit killer vs fortresses siege weapon
    Rams- Extream Anti-fortress siege weapon
    more?

    Also, from the picture on the main page:
    Carriable shield to protect from archer fire
    more?

    These are pretty much guarunteed, as they haven't ever been removed from the "Full Version" page.
    This was just to compile a generic idea of what they have for "siege" weapons, from my point of view.
     
  3. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Here's an idea, just include a server option for the old style collapses if possible, where they only collapsed downward and didn't spread. It doesn't look as cool, but it's much more reliable in knowing whether you'll be killed or not. Which is more important imo.
     
    Ej, GloriousToast, Leoprime and 2 others like this.
  4. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    I like the Collapses.

    I was thinking about a function, that can be based on each server as changeable options. The weight/defense and so on of each material can be changed so that each server can choose how tough their materials are. How's something like that sound?
     
    Antman likes this.
  5. Antman

    Antman Base Burner

    Messages:
    344
    Getting killed by trapdoor that lands 10 blocks away :(
    I think we'll be able to mod it with scripting, right?

    And yeah, this update looks pretty awesome so far :D
     
  6. AnRK

    AnRK Shark Slayer

    Messages:
    641
    The spread of collapses makes thing alot better if you ask me, simple collapse traps are more effective, teams get punished for mindlessly taking down towers, you have to be much more careful when legitimately collapsing things that need to be. It can be a bit more random then it should be, but couldn't the collapse script be modified with all the modification to script that's gonna be possible? Things falling in a predictable downward fashion cuts off alot of fun gameplay mechanics if you ask me, it might favour defence more then attack but hopefully with more mechanics in place for sieging towers then that shouldn't be so much of an issue.
     
  7. Froghead48

    Froghead48 Haxor

    Messages:
    703
    [​IMG]perhaps this can be possible now?
     
  8. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    This is why I suggested a server option, because some people like it. Me personally, I fucking hate it so much when i get killed by a collapse that's already finished, that didn't happen with the old style collapses.
     
  9. AnRK

    AnRK Shark Slayer

    Messages:
    641
    Oh yeah I agree it's glitchy, just in principle it seems much better for gameplay in an ideal world for it to work as it is now but without all the random shit happening now, got killed earlier from a tower collapsing about 10 tiles away from me... while I was in a 12+tile high tower...
     
  10. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    right now right side has more advantage as in collapses as when blocks fall usually leer to the right
    ie
    :castle_wall::ladder: :castle_wall::castle_wall:
    :castle_wall::sword:
    :castle_wall:
    :castle_wall:
    :castle_wall:
    :castle_wall:
    break the ladder the stone falls leaving knight mostly unharmed.
    On the other side the knight would be dead if a similar situation occurs.
     
  11. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    Will some of this update go to the free version of KAG? Or will the update be for only Premium?
     
  12. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Scripting will be premium only.
     
  13. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    The new textures and stuff will be for free to? :O
     
  14. PinXviiN

    PinXviiN Haxor

    Messages:
    494
    I hope not :D
     
    KnightGabe13 likes this.
  15. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    Also, one more thing, will free players be able to play in servers that were scripted but playable for free version of KAG?? If so, i see a survival game coming soon :D Not by me e.e
     
  16. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    scripting is premium only, you cannot play on the scripted servers as a free player because they'll be on a new client, a premium only client.
     
  17. PinXviiN

    PinXviiN Haxor

    Messages:
    494
    What? so that means we can use wood blocks in sandbox? :eek:
     
  18. christopher2643

    christopher2643 Tree Planter
    1. Delta Force - Delta

    Messages:
    36
    :eek: ;) - This will be better because now i can see if a knight is actually aiming at me instead of left or right.
     
  19. Zer0Striker

    Zer0Striker Shipwright

    Messages:
    139
    The way these updates are going to premiums only will bugfixes be premium only too?
     
  20. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    bugfixes are likely free i suppose new stuff is premium