1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

What Are You Working On?

Discussion in 'Modding [KAG]' started by LostPix, May 9, 2013.

  1. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    A bucket that is always full, or a bucket that is full when spawning(?).
    Was originally starting as an idea for a well, but then it kept getting simpler and simpler as I failed to do it :p .
    At least something to counter fire with on pure land maps.
    Kind of a mess right now.
    http://www.mediafire.com/download/r16kf7v6klei301/Bucket2.zip
     
  2. FG

    FG Fran Donator

    Messages:
    299
  3. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Goddamn if that's not the ugliest thing I've seen. Is it a controllable kamikaze mine or wut?
     
    FG likes this.
  4. Jackard

    Jackard Base Burner

    Messages:
    852
    What is that?
     
  5. FG

    FG Fran Donator

    Messages:
    299
    An under water sea creature, I draw random stuff when i'm bored. :p
     
  6. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Lol, it looks rather mechanical tbh.
     
    Apronymous and jerloch like this.
  7. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
    Kalikst, AcidSeth and VanHuek like this.
  8. Ketchup

    Ketchup Builder Stabber

    Messages:
    17
    Sea creature? huh? What about a kraken?!
     
  9. Metaphoenix

    Metaphoenix Shark Slayer

    Messages:
    46
    Well this was back in 781, but i just like to fool around with scripts as i see em.

    A Dinghy w/ wheels and 4 seats; 2 in the back for rowing and 2 in the front for driving
    [​IMG]

    A flying raft/carpet. 1 seater with a lot of drag to prevent falling fast when you stop holding down. Also doesn't break solid blocks except doors and platforms
    [​IMG]

    A mounted bow with 2 seats; 1 for shooting and at the top for driving.
    [​IMG]
     
    Piano, Awesomer, Inferdy and 3 others like this.
  10. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Simple things, but nice simple things.
     
  11. LostPix

    LostPix Base Burner

    Messages:
    574
    kaizokuroof and VanHuek like this.
  12. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    I guess modding will pick up once beta gets a little bit more popular, and there is actual modding support/wiki articles with regard to modding. I've actually got a semi decent library of sprites I've made for my Australian server, I've just gotta put it all together as a mod and get things setup - though, waiting for someone to make a CTF mod before I bother putting it up.

    I like the idea of displaying what weapon your class has, rather than only bringing it out to attack

    Heavy WeaponzZzzZZzz

    Two Handed Sword:

    Idle:
    [​IMG]

    Blocking front:
    [​IMG]

    Blocking Diagonally up:
    [​IMG]

    Crouching:
    [​IMG]

    Still got a lot of tweaking to do, to make it all nice and pretty like, missing from the pictures are a new hud for this class, running/jumping animations and attacks - they're a little harder to show in screens, so perhaps I'll make a vidya or something later.

    I guess, it's meant to be a more hulking version of the knight, I may add some additional armor across the knight, slow down the run speed, limit the jump, basically tweak it so he feels like a heavy

    The sword pretty much looks like a rip-off of Cloud/Zach (from FF series) "Buster Sword"

    ToDo:
    - Blocking while running
    - Tweaking of run speeds
    - Tweaking of HP
    - Finish HUD
    - Fix up head allignment/missing head from frames


    Still a lot of work to do with this class, but over all pretty satisfied with it, I'll post some finished screens/vidya when I'm done!

    P.S: Someone pls pls make ZAmbIEs/Ctf mod :D :heart:
    P.P.S: I'm far from a good artist, but if you want some help with spriting something, drop me a PM and I'd be happy to give it a go, depending on how large the task.

    Cheers!
     
  13. VanHuek

    VanHuek KAG Guard Tester

    Messages:
    751

    You know what I want :P
     
  14. LostPix

    LostPix Base Burner

    Messages:
    574
    [​IMG]

    I made fireflies as a natural light source, you can kill it too, it's animated with 5 frames, I would be glad if someone could perhaps even tell me how to make it so the light flickers a bit.
     
    ZeroZ30o, Piano, Seanshoots and 5 others like this.
  15. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Nice. Use Math.random() and turn on and off the light every few ticks. (Take a look at how the lantern is turned on/off)
     
  16. Inferdy

    Inferdy Arsonist

    Messages:
    246
    Guys, why you won't make zombie mod? it will be grate ;)
     
  17. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    I'm pretty sure some people are making one. I forgot the names.
     
  18. Inferdy

    Inferdy Arsonist

    Messages:
    246
    you are about game, where zombies is players? if no, if it is AI, it is grate)
     
  19. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    I believe the zombies will be A.I. controlled.
     
  20. Jackard

    Jackard Base Burner

    Messages:
    852
    You've shaded these two less like a sword and more like a popsicle or round tube. Also consider giving it some sort of crossguard, even if it's small. This just doesn't look right without one.
     
    VanHuek likes this.