A bucket that is always full, or a bucket that is full when spawning(?). Was originally starting as an idea for a well, but then it kept getting simpler and simpler as I failed to do it :p . At least something to counter fire with on pure land maps. Kind of a mess right now. http://www.mediafire.com/download/r16kf7v6klei301/Bucket2.zip
Well this was back in 781, but i just like to fool around with scripts as i see em. A Dinghy w/ wheels and 4 seats; 2 in the back for rowing and 2 in the front for driving Spoiler: Spoiler Hint A flying raft/carpet. 1 seater with a lot of drag to prevent falling fast when you stop holding down. Also doesn't break solid blocks except doors and platforms Spoiler: Spoiler Hint A mounted bow with 2 seats; 1 for shooting and at the top for driving. Spoiler: Spoiler Hint
Finished a map, first one ever made for this game, give some feedback after you try it out. https://forum.kag2d.com/threads/lostpixs-maps.14865/
I guess modding will pick up once beta gets a little bit more popular, and there is actual modding support/wiki articles with regard to modding. I've actually got a semi decent library of sprites I've made for my Australian server, I've just gotta put it all together as a mod and get things setup - though, waiting for someone to make a CTF mod before I bother putting it up. I like the idea of displaying what weapon your class has, rather than only bringing it out to attack Heavy WeaponzZzzZZzz Two Handed Sword: Idle: Blocking front: Blocking Diagonally up: Crouching: Still got a lot of tweaking to do, to make it all nice and pretty like, missing from the pictures are a new hud for this class, running/jumping animations and attacks - they're a little harder to show in screens, so perhaps I'll make a vidya or something later. I guess, it's meant to be a more hulking version of the knight, I may add some additional armor across the knight, slow down the run speed, limit the jump, basically tweak it so he feels like a heavy The sword pretty much looks like a rip-off of Cloud/Zach (from FF series) "Buster Sword" ToDo: - Blocking while running - Tweaking of run speeds - Tweaking of HP - Finish HUD - Fix up head allignment/missing head from frames Still a lot of work to do with this class, but over all pretty satisfied with it, I'll post some finished screens/vidya when I'm done! P.S: Someone pls pls make ZAmbIEs/Ctf mod :D P.P.S: I'm far from a good artist, but if you want some help with spriting something, drop me a PM and I'd be happy to give it a go, depending on how large the task. Cheers!
I made fireflies as a natural light source, you can kill it too, it's animated with 5 frames, I would be glad if someone could perhaps even tell me how to make it so the light flickers a bit.
Nice. Use Math.random() and turn on and off the light every few ticks. (Take a look at how the lantern is turned on/off)
You've shaded these two less like a sword and more like a popsicle or round tube. Also consider giving it some sort of crossguard, even if it's small. This just doesn't look right without one.