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What Are You Working On?

Discussion in 'Modding [KAG]' started by LostPix, May 9, 2013.

  1. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    A bucket that is always full, or a bucket that is full when spawning(?).
    Was originally starting as an idea for a well, but then it kept getting simpler and simpler as I failed to do it :p .
    At least something to counter fire with on pure land maps.
    Kind of a mess right now.
    http://www.mediafire.com/download/r16kf7v6klei301/Bucket2.zip
     
  2. FG

    FG Fran Donator

    Messages:
    299
  3. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Goddamn if that's not the ugliest thing I've seen. Is it a controllable kamikaze mine or wut?
     
    FG likes this.
  4. Jackard

    Jackard Base Burner

    Messages:
    852
    What is that?
     
  5. FG

    FG Fran Donator

    Messages:
    299
    An under water sea creature, I draw random stuff when i'm bored. :p
     
  6. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Lol, it looks rather mechanical tbh.
     
    Apronymous and jerloch like this.
  7. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
    Kalikst, AcidSeth and VanHuek like this.
  8. Ketchup

    Ketchup Builder Stabber

    Messages:
    17
    Sea creature? huh? What about a kraken?!
     
  9. Metaphoenix

    Metaphoenix Shark Slayer

    Messages:
    46
    Well this was back in 781, but i just like to fool around with scripts as i see em.

    A Dinghy w/ wheels and 4 seats; 2 in the back for rowing and 2 in the front for driving
    [​IMG]

    A flying raft/carpet. 1 seater with a lot of drag to prevent falling fast when you stop holding down. Also doesn't break solid blocks except doors and platforms
    [​IMG]

    A mounted bow with 2 seats; 1 for shooting and at the top for driving.
    [​IMG]
     
    Piano, Awesomer, Inferdy and 3 others like this.
  10. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Simple things, but nice simple things.
     
  11. LostPix

    LostPix Base Burner

    Messages:
    574
    kaizokuroof and VanHuek like this.
  12. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    I guess modding will pick up once beta gets a little bit more popular, and there is actual modding support/wiki articles with regard to modding. I've actually got a semi decent library of sprites I've made for my Australian server, I've just gotta put it all together as a mod and get things setup - though, waiting for someone to make a CTF mod before I bother putting it up.

    I like the idea of displaying what weapon your class has, rather than only bringing it out to attack

    Heavy WeaponzZzzZZzz

    Two Handed Sword:

    Idle:
    [​IMG]

    Blocking front:
    [​IMG]

    Blocking Diagonally up:
    [​IMG]

    Crouching:
    [​IMG]

    Still got a lot of tweaking to do, to make it all nice and pretty like, missing from the pictures are a new hud for this class, running/jumping animations and attacks - they're a little harder to show in screens, so perhaps I'll make a vidya or something later.

    I guess, it's meant to be a more hulking version of the knight, I may add some additional armor across the knight, slow down the run speed, limit the jump, basically tweak it so he feels like a heavy

    The sword pretty much looks like a rip-off of Cloud/Zach (from FF series) "Buster Sword"

    ToDo:
    - Blocking while running
    - Tweaking of run speeds
    - Tweaking of HP
    - Finish HUD
    - Fix up head allignment/missing head from frames


    Still a lot of work to do with this class, but over all pretty satisfied with it, I'll post some finished screens/vidya when I'm done!

    P.S: Someone pls pls make ZAmbIEs/Ctf mod :D :heart:
    P.P.S: I'm far from a good artist, but if you want some help with spriting something, drop me a PM and I'd be happy to give it a go, depending on how large the task.

    Cheers!
     
  13. VanHuek

    VanHuek KAG Guard Tester

    Messages:
    751

    You know what I want :P
     
  14. LostPix

    LostPix Base Burner

    Messages:
    574
    [​IMG]

    I made fireflies as a natural light source, you can kill it too, it's animated with 5 frames, I would be glad if someone could perhaps even tell me how to make it so the light flickers a bit.
     
    ZeroZ30o, Piano, Seanshoots and 5 others like this.
  15. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Nice. Use Math.random() and turn on and off the light every few ticks. (Take a look at how the lantern is turned on/off)
     
  16. Inferdy

    Inferdy Arsonist

    Messages:
    246
    Guys, why you won't make zombie mod? it will be grate ;)
     
  17. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    I'm pretty sure some people are making one. I forgot the names.
     
  18. Inferdy

    Inferdy Arsonist

    Messages:
    246
    you are about game, where zombies is players? if no, if it is AI, it is grate)
     
  19. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    I believe the zombies will be A.I. controlled.
     
  20. Jackard

    Jackard Base Burner

    Messages:
    852
    You've shaded these two less like a sword and more like a popsicle or round tube. Also consider giving it some sort of crossguard, even if it's small. This just doesn't look right without one.
     
    VanHuek likes this.