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Build 1110 Discussion - Community Response To Current Update

Discussion in 'General Discussion' started by Duplolas, May 2, 2014.

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  1. Deputy

    Deputy Builder Stabber

    Messages:
    6
    jesus christ they actually nerfed the shield into uselessness this is worse than when they removed arrow slashing
     
    RadioActive, Yagger and Knighthart like this.
  2. Yantex

    Yantex :^)) Donator
    1. Angels of Death - [AoD]

    Messages:
    148
    The shield seems fine to me? It actually feels like it hasn't changed .. weird.
     
    NinjaCell and meaow like this.
  3. Potatobird

    Potatobird Haxor Forum Moderator Mapping Moderator Tester Official Server Admin

    Messages:
    777
    Or you can just light it and then catapult the keg itself.
     
  4. Duplolas

    Duplolas So Sad

    Messages:
    917
    I just tried double bomb jumping (something that is super easy to do) and killed myself. Never has it happened to me without outside factors causing me to.

    #BestUpdateEver
     
  5. infinitito

    infinitito Catapult Fodder

    Messages:
    14
    I'll admit I don't play knight as much as archer or builder, but bombs appear to have the most problems involving the new shield hitboxes, a way to exclude those and put the shield back to normal, or close to it, would probably remove most major issues. I've had some issues with bombjumping myself since the update, and even just one bomb, not even a double or triple.
     
  6. Gurin

    Gurin Stop That! Global Moderator Donator Tester

    Messages:
    358
    One simple change to shields has given this whole thread. Don't be bobotype and complain because you can't learn how2play with updates. These were certain to happen. Just because you aren't as OP anymore, doesn't mean you can't again. Ffs.

    ( also I can doub bombjump just fine, you just have to tilt your shield more like classic. )
     
    Nand likes this.
  7. infinitito

    infinitito Catapult Fodder

    Messages:
    14
    I have no problem with the update in general, some changes were just too drastic to the kegs and shields. As an archer main, sometimes playing builder as well, this update is fine for me. There are just some things that are definitely more "experimental balance" than "outright balance," which only means they are on the right track.

    No real reason to make anyone on either side of the argument into someone who in all honesty just seems to be inexperienced, but even saying that; some of the ideas Bobo has, while repetitive in that they've been seen before, are not "bad" ideas, just rooted in said inexperience. :chicken:
     
  8. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    How about archers get 0 hearts. They just die when they spawn. I think we can all agree this would balance the game as a whole.
     
  9. Flinan

    Flinan Shipwright

    Messages:
    22
    You can teleport with kegs before update, just droping it and taking it with C just before use E for teleport.
     
  10. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey guys protip we actually generate posts from the devlog so you dont have to start your own thread for discussion each time.

    While we're aware there are some issues with this build, honestly, an underwhelming minority of changes have posed problems. Furthermore, "community response" and then a wall of text about how it made you feel in the one hour following release is rather misleading.

    https://forum.kag2d.com/threads/build-1110.19991
     
    Stevedog and Gurin like this.
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