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Custom timed CTF request

Discussion in 'Requests' started by 8x, May 14, 2016.

  1. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    So I would like to have a CTF where the blue team is Knights only and red teams is Archers only. It would be timed (let's say 8-10 minutes per round) and there would be 1 shop that sells lanterns and burgers only, being quite expensive. I can load that custom shop within the map loaders.

    The core is based on old VanHuek's Dwarven Halls server on alpha:
    https://forum.thd.vg/threads/dwarves-vs-goblins-dwarven-halls.7768/

    I once hosted it already, with the mode set up by Ferne. It counts with character sprites, custom sounds and custom maps. It's similar to an infiltration mode, where blues (knights) try to reach the red flag, sneaking into red territory and using teamwork, with plenty of lethal traps, spikes, and red archers trying to stop them by shooting arrows and potentially activating trap mechanisms. Reds are not able to grab blues flag.
     
  2. makmoud98

    makmoud98 You are already DEAD Forum Moderator Staff Alumni Tester

    Messages:
    586
    hmm doesn't seem too difficult. I'm still a bit confused on some of the details tho
     
  3. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    I don't join IRC too much lately, post any questions here.
     
  4. Lava

    Lava Former Lag King Staff Alumni Donator Tester

    Messages:
    230
    How does blue win?
    How does red win?
    Edit: After I read it over a few more times... Red (archers) have to defend their flag and blue (knights) have to get it before time runs out?
     
  5. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Blues have to grab the red flag and bring it back to theirs as in a normal CTF. Reds have to defend themselves from the knights advance, and they win if the time runs out and blues didn't capture the flag. If it's a tie = red wins; red flag is accesible for both teams, blue flag is only accesible for blues. Usually maps are like a course where blues push from left to right, bypassing or destroying obstacles, and defending themselves from the arrow spam. Prolly archers won't have grapple, but there are burrows and tunnels only for reds where they can shoot from.