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How to load MOD added from the beginning into the map

Discussion in 'Modding Help' started by kinoluigi7, Jul 1, 2017.

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  1. kinoluigi7

    kinoluigi7 Catapult Fodder

    Messages:
    8
    I would like to add "Bunny" MOD to the server.
    I put "Bunny" MOD in the "ticket" MOD folder I already use
    (Hierarchy: King Arthur's Gold \ Mods \ tickets \ Base \ Entities \ Natural \ Animals \ Bunny
    I set "Bunny" on BasePNGLoader.as and LoaderColors.as so that I can get it from the beginning on the map.
    Config file not found 'Bunny'
    Will be displayed.
    How can I make config file read?
     
  2. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Did you add a new Bunny line in mods.cfg?
    E: nvm, but does that ticket mod work? also are you sure the blob name is 'Bunny' not 'bunny'?
     
    Last edited: Jul 1, 2017
    Vamist likes this.
  3. kinoluigi7

    kinoluigi7 Catapult Fodder

    Messages:
    8
    oh,I fixed one point "bunny".my server have cute bunny!
    so thanks : )
     
    Osmal, bunnie, Asu and 1 other person like this.
  4. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    I know I'm cute ;)