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Open "BrokenLand" by GuyDeLu

Discussion in 'CTF' started by Ferrezinhre, Jun 22, 2021.

  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    map name: GuyDeLu_BrokenLand
    GuyDeLu_Brokenland (2).png
    thread: https://forum.thd.vg/threads/guydelu_brokenland.28843/
    --- Double Post Merged, Aug 9, 2021, Original Post Date: Jun 22, 2021 ---
    medicore resource spread too much imo, flags could be moved by 2 pixels, just flattish map that have little to offer. Nay
     
  2. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    I don't hate it, it's an exotic looking map that would probably play very vanilla. I'm concerned the flags may be a bit close to spawn, especially for two flag. I don't mind the heavy bedrock, it prevents the map from losing its shape when it's already so close to a flat map. There's a *lot* of stone. It may be beneficial to lower the sky limit a tad. I'd be down to give it a try
     
  3. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    This map has tons of stone, and not much room for ratting, basically a flat map, pushing forever until you get the flag. I would also move the flags further from the tent. I would say yes with less stone on that map, and moving the flags. The sky limit is fine imo, people will probably resort to siege at that height, but I think the amount of bedrock would help keeping the map from deteriorating so hard.
     
  4. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    updated
    GuyDeLu_Brokenland_V2.png
    --- Double Post Merged, Jul 23, 2022, Original Post Date: Mar 14, 2022 ---
    eh, accepted.