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Changes large and small

Discussion in 'Announcements' started by Geti, Apr 11, 2012.

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  1. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Yea, an option is best.
    Can get very annoying fast, but I can see how it might confuse new players a bit.
     
  2. CaptainNapalm

    CaptainNapalm Shark Slayer

    Messages:
    1
    The thief should have a crouch/jump from the shadows type function.
     
  3. Sarmane

    Sarmane Go Tau'va yourself San Diego. Donator

    Messages:
    96
    loving the new kag2d.com look
     
    GHOZT, Filio and thebonesauce like this.
  4. Adinxs

    Adinxs Bison Rider

    Messages:
    340
    All I want now is that badass thief hat.
     
    SARGRA13, Filio and Knighthart like this.
  5. SirSalami

    SirSalami THD Team THD Team Administrator

    Messages:
    301
    I hope you guys are enjoying the new website, we all worked hard on it! There will be some very cool functionality added to the site as we move forward. More about that later i'm sure.

    Happy to hear more classes are being discussed. While balancing these new classes may be difficult, i hope the potential changes to the pace and tactics of the game will be very welcomed overall.

    Regarding the interface, i'm very excited to see some change. KAG can be a difficult game to get the hang of for some, if only because of the GUI. I'm very much hoping that i can provide some insight and help with making some changes to make the game more intuitive for everyone. For now, please check this out and make some comments or suggestions.
     
  6. Filio

    Filio Shopkeep Stealer

    Messages:
    52
    It's just what I hoped for. The classes being less strict, the inventory/chat, and basically everything.

    :migrant:
     
  7. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    W00t. The barbarian will truly be the most manly man in KAG, and my class of choice.

    The more frequent test build updates sound good, hopefully they'll go in use too. There's been some work on the Mantis, and I heard that MM has gone nuts with the bugs. Absolutely wonderful. Even that I haven't played this 'god-awful' build, I can say that the bugs in earlier versions were already overwhelming enough. I understand that this game is still in alpha, but some stability with the updates will / would be nice indeed.

    Class progression thingy looks nice. I don't think that cutting wood or mining wood would be very interesting unless you come up with some genius ideas though, so maybe the resource gatherers could just be the same class? Or perhaps keep them as-is, but using axe to collect minerals and using pick to collect wood should be possible. Doesn't make a lot of sense I know, but does the system make completely sense currently? Pick and axe could just have some little buffs when used ''correctly''. Or maybe pickaxe? :P
    This or that way, no one will want to play as the resource gatherers, not while the others are fighting. Most players can take in in the current version, because after collecting resources, they at least get to BUILD with the resources.

    Collecting resources endlessly = Boring
    Not collecting resources endlessly = Team doesn't get anywhere

    You're overrestimating public games a little. If it requires builders to get over a 4-blocks high wall and the builders have no resources, the game will stall, or then no one bothers to build anything and just zerg rush. It'll be different if you have resource collectors, but if it's so boring, no one wants to play as one at least after the first few minutes. Surely one could just go to the mine level, mine, come back, switch to builder and go. But this is time-consuming, and what if the builder dies before getting to the frontlines? Boring boring.

    This could be fixed with some money-stack like someone was suggesting, which isn't a bad idea either, in fact it is a good idea.

    But it could also be DONE by making a lot of dangers in the mining level (or unless you don't want separate levels, just underground) and making mining stuff be an adventure in itself.

    I'll edit something about the interface a little later.
     
  8. AnRK

    AnRK Shark Slayer

    Messages:
    641
    New frontpage is fucking ace, very good work, the only thing I'd like to see is that outdated video been replaced really.

    Good to know there's some solid planning for the future too, the classes are a little more numerous then I was expecting. Even if it's hard to balance it's at least symmetrical, and much more importantly I'd rather the devs took some risk to try make a game they wanna make then half arse it cos it might take a few months to fine tune.
     
  9. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Dudes, are we forgetting how much people love minecrafting in this game? Think about it.
     
    NinjaCell and FuzzyBlueBaron like this.
  10. Dark_Ham

    Dark_Ham Shipwright

    Messages:
    144
    This looks so sweet! Can't wait! :D Really loving the idea of new classes!
     
  11. Im_a_Turtle

    Im_a_Turtle Haxor

    Messages:
    403
    thank god you're embracing visible weaponry geti.
     
  12. ilaks

    ilaks Bison Rider Donator

    Messages:
    253
    Very nice read.
    Hopefully the coming updates will spark my interest in the game once more, as I kind of lost it.
     
    Dark_Ham likes this.
  13. L-III-III-7

    L-III-III-7 Shopkeep Stealer

    Messages:
    64
    the idea of adding evolving class trees is in its own right magnificent but i would still like to see more classes rather than the evolution of 3
     
  14. hexalslug

    hexalslug Bison Rider

    Messages:
    67
    Please keep the option for a server to have the classic archer-builder-knight classes. Though I assume that most of this will not be implemented in public servers (this much interdependence would completely ruin public servers) which I guess means that the classic CTF will still be there.

    Basically I just hope that as much as possible is made server-optional so people don't lost the ability to play the game they love in case they don't like some change.

    It all sounds awesome though, can't wait.
     
    Beef likes this.
  15. Dark_Ham

    Dark_Ham Shipwright

    Messages:
    144
    Same here. I love KAG but right now I'm just gonna chill and wait for the overworld!
     
  16. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    You're gonna be waiting a while. This is a huge, HUGE update, and it's probably gonna take a year, if not longer.
     
  17. Dark_Ham

    Dark_Ham Shipwright

    Messages:
    144
    Yeah I understand that but at least i'll have something to look forward to. I look at KAG like a antique. The longer I leave it to get older the more better it will be? You get me homie?
     
  18. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    I get ya. Me personally? I'm not sure I could walk away from it that long. :D
     
  19. Livorion

    Livorion Shipwright

    Messages:
    39
    I am the only one that believes this changes will be in 2 or 3 months :p?

    Overworld will take years of course :rollseyes:
     
    Gerald likes this.
  20. I got onto the main page and i was confused and didn't know where i was haha
     
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