The dithering is pretty easy. He's basically just using a single line with a certain arc. And when you get closer to the middle he makes it fade away more like real clouds, it's not that hard, zoom in!
The line-based dithering was actually a fair bit of trial and error - it was originally done in a shader but once we decided we didn't want dithering over the whole game (it made the text hard to read), i ended up doing it semi-manually
The "trick" in this case is a patterned overlay layer and then palettising the image automatically, and then following it up with some clean up in any problem spots. This means you can start from high-res clouds and get your levels right, which is much less fragile if you decide to change the colours a lot.
Visit the Beginner's Box
Introduce yourself, read some of the ins and outs of the community, access to useful links and information.
Visit the Beginner's Box
Introduce yourself, read some of the ins and outs of the community, access to useful links and information.
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