KAG's recent DDoS problems? That has no affect on individual server performance. By saying that, you've proved yourself a moron.
There's nothing I hate more than people implying technical problems are impossible to fix, because of "KAG limits", whatever that means. "bugs in mods"? If I wanted a five year old's response, I would've asked for one.
second, about technical problems > KAG is only using single core, same on server, so when you run large mods with lots of processes going on in it, with a lot of items, players, big map, and often nextmaps, this overloads server heavily, and server can just bug out/crash
just to point out, couldron alone is managing like 12 variables in it and is running like 3 processes which are checking for stuff inside, not incluing the KAG-related processes like gravity and so on
I was gonna give you a better response, but yer too rude for me to bother. Barsuk is actually right on most, if not all, of the issues causing crashes.
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