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I've tried adding CheapFakeRolling but that doesn't seem to be compatible with players. Fun to do with bisons though.
what happens if you do player.getShape().SetRotationsAllowed(true);
@Monkey_Feats the players collision is a circle so the only real difference it would make is probably rotate the sprite
The rolling thing makes it so that other players seeing you see you rolling around, but you don't.
Can you give the exact command to enter george? Have tried entering it on my own but don't know the exact command to type in
https://forum.thd.vg/threads/fun-kag-scripts-and-codes.26741/#post-397576 Should've just done this from the beginning honestly
Separate names with a comma.