1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Recent Activity

Activity stream for all registered members at Transhuman Design Forum.

  1. Magmus replied to the thread Open "ReachingImmortality" by bunnie.

    Im really confused about that one, its a nice different map, but its so different Im not even sure how it would play out. It looks like...

    Aug 5, 2020 at 8:37 PM
  2. Magmus replied to the thread Open "Yokuen" by Ferrezinhre.

    We should try to load it on singleplayer just to check backwall tbh.

    Aug 5, 2020 at 8:33 PM
  3. Magmus liked mehwaffle10's post in the thread Open "Explorersground" by Cleaf.

    I feel like this is what Fuzzle_Stale was trying to be but failed horribly at because of the underground flag.

    Aug 5, 2020 at 8:30 PM
  4. Magmus replied to the thread Open "AlexisLeskinen" by bunnie.

    Yeah, im still not sure about that map. I cant put a finger on why, but It looks a bit flawed to play on imo.

    Aug 5, 2020 at 8:30 PM
  5. Magmus replied to the thread Open "CobblinGoblin" by Bunnie.

    Long matches will be a huge pain to play, agree with the flags situation. Its passable all things considered, could be a nice map to...

    Aug 5, 2020 at 8:26 PM
  6. Magmus replied to the thread Open "Big_Brain" by Biurza.

    Its playable, floating dirt blocks maybe too strong if you connect to tower indeed. Looks very basic overall and simple, and empty. Its...

    Aug 5, 2020 at 8:21 PM
  7. Magmus replied to the thread Open "RiversFour" by bunnie.

    Nice scale down from four rivers. Im up from replacing four rivers for that. I think people generally would still play this one being...

    Aug 5, 2020 at 8:12 PM
  8. Magmus replied to the thread Open "UFO" by Biurza.

    Same as waffle, it looks like would play as a two level map, the void pit is a nice touch but people will build above it anyway. I agree...

    Aug 5, 2020 at 8:07 PM
  9. Magmus replied to the thread Open "Pervy_Tentacles" by Biurza.

    The water below is def a nice touch from falling. Resources seems okay, the dirt tentacle behind flag is okay for me, but the thin one...

    Aug 5, 2020 at 8:04 PM
  10. Magmus replied to the thread Open "Dashune" by Ferrezinhre.

    The 2 version is really cool, mid seems fun. Fighting uphill is a pain but I think the mid will help alot on that. Yes for me too.

    Aug 5, 2020 at 7:57 PM
  11. Magmus replied to the thread Open "Rost" by Ferrezinhre.

    I like the bedrock placement alot, its different from what we have. Flooding is a small area for such a hard work it may not be...

    Aug 5, 2020 at 7:55 PM
  12. Magmus replied to the thread Open "Downfall" by Ferrezinhre.

    I like maps like that, for the intense battle for mid to win, maybe because I am a big rat myself I think we could use one spot on the...

    Aug 5, 2020 at 7:46 PM
  13. Magmus liked Ni's post in the thread Accepted "Contingency" by Ni.

    I forgot the remove the gold from my signature, here we go: [ATTACH]

    Ni_Contingency.png Aug 5, 2020 at 7:32 PM
  14. Magmus liked mehwaffle10's post in the thread Accepted "Contingency" by Ni.

    Who needs red flags anyways

    Aug 5, 2020 at 7:32 PM
Loading...