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King Arthur's Gold of Duty: Zombies [KOD: Zombies] 1.1

A 2D version of Call of Duty Zombies (KAG zombies with guns)

  1. 0.41 - Small bugfixes and additional features

    kaizokuroof
    Friday, 10/10/14, Fixed bug with MP5, Float for bullet damage wasn't being declared because I missed a semi-colon =3
    - Fixed a bug with the testing gunshop, spelling mistake/trying to include a script that didn't exist
    - Fixed a bug with chicom, same as MP5 bug.
    - Fixed a bug with Sniper, Fire interval was not declared correctly (missing semi-colon)
    - Duplicated RayGun, caused by Rayne's raygun being the exact same name as mine. Remove Rayne's raygun for now.
    - Fixed Glock18 fire interval not being declared.
    - Fixed USP fire internval not being declared.
    - Fixed a bug with the Mp5, the name in the CFG file was down as Mp5, rather than lowercase mp5 (standard naming convention I got going on.)

    Monday, 13/10/14 [Tweak] ZombieKnights jump heigh, dialed it back by 2 points of velocity (can only jump a player now, until difficulty increases)
    - Changed the way difficulty works a lil bit
    - Created a BlueBerry Sprite, for berry bushes
    - Finished "BerryBushes", last thing to do is create icons for the harvest menu.
    - Merged Rayne's Hunger Code into the game, now giving the players something to do as the game goes on. (bugs on GUI for hunger) [might remove]

    Friday, 30/10/14 - Modified Raynes hungergui code,to allign with bullet counter
    Heavily modified all guns, to shoot MUCH MUCH slower, but also do more damage.
    PUNK123 likes this.
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