Friday, 10/10/14, Fixed bug with MP5, Float for bullet damage wasn't being declared because I missed a semi-colon =3
- Fixed a bug with the testing gunshop, spelling mistake/trying to include a script that didn't exist
- Fixed a bug with chicom, same as MP5 bug.
- Fixed a bug with Sniper, Fire interval was not declared correctly (missing semi-colon)
- Duplicated RayGun, caused by Rayne's raygun being the exact same name as mine. Remove Rayne's raygun for now.
- Fixed Glock18 fire interval not being declared.
- Fixed USP fire internval not being declared.
- Fixed a bug with the Mp5, the name in the CFG file was down as Mp5, rather than lowercase mp5 (standard naming convention I got going on.)
Monday, 13/10/14 [Tweak] ZombieKnights jump heigh, dialed it back by 2 points of velocity (can only jump a player now, until difficulty increases)
- Changed the way difficulty works a lil bit
- Created a BlueBerry Sprite, for berry bushes
- Finished "BerryBushes", last thing to do is create icons for the harvest menu.
- Merged Rayne's Hunger Code into the game, now giving the players something to do as the game goes on. (bugs on GUI for hunger) [might remove]
Friday, 30/10/14 - Modified Raynes hungergui code,to allign with bullet counter
Heavily modified all guns, to shoot MUCH MUCH slower, but also do more damage.
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King Arthur's Gold of Duty: Zombies [KOD: Zombies] 1.1
A 2D version of Call of Duty Zombies (KAG zombies with guns)