Add 6 classes.
Them and genuine 3 classes are categorized in melee, ranged and support classes, and defensive, tactical and agility.
(Knight the defensive melee class)
Spearman the tactical melee class
For all level players
This class has strong melee attack and mid range attack.
Also, spear ladder is better than arrow ladder (except at climbing speed).
Strong melee attacking allow you intimidating enemies, with many mid range attacking weapons.
Can make spear ladder that tougher than arrow ladder.
Melee unit, but few way to block, or dodge bombs.
Spears use bigger slot, so can't put many items to inventory.
Can't hurt stone blocks.Assassin the agility melee classLMB to jab/strong hit/double strong hit like knight's sword. Strong hit has more charging distance, range but lesser arc degrees.
RMB to jab/throw spear/double throw. Spear deals 1.5 heart damage. Also, spears become ladder like arrows.
Space while holding Shift to pick collided spears like archer and arrows.
If you select poison or fire spears, and melee something or throw, they are used and cause poisoning or igniting.
For expert players
This class allow you killing an enemy without take counterattack.
Smoke balls make it more.
Can attack quickly and not take counterattack because attacks can knock enemy.
Can kill reliably by using smoke ball.
Can move quickly using grappling to chase enemy or run away.
Can hit only one enemy, so weak to the group.
Can't hurt stone blocks.Musketman the defensive ranged classLMB to stab. It is effective to flesh and can stun enemies.
RMB to throw grappling hook. Can't throw it while stabbing.
Space to use smoke ball and stun nearby enemies. You can buy it in knight shop.
For all level players
This class can snipe enemies with musket, and build barricades to block enemy's attack.
Bullet has high velocity, range and can hurt stone blocks.
Barricades help ranged classes of your team.
No triple shoot, so can't hurt shielding knight alone (but can knock).
Low health and no agility. Also, bullets can't make ladders like arrows.Crossbowman the tactical ranged classLMB to charge and shoot bullet when fully charged. When it's overcharged, the charge will be decreased like. Bullet can deal 1.5 heart damages, hurt a block even stone block.
RMB to use shovel and dig dirt, gold or not thickly dirt stone block.
Select in inventory and press LMB to build barricades. Need barricade frames in archer shop.
For intermediate players
This class has old style triple shoot that allow you attacking enemies over the walls.
And, bayonet allows you beat non melee classes in close range.
Can shoot strong triple attack to long range.
3 heart health with long range.
Can fight without charging in close range.
Tripe shoot has low accuracy and has slower firing speed than archer.
Needs more time to triple shoot.
Can't hurt stone blocks.(Archer the agility ranged class)LMB to shoot arrows like old archer. arrows of triple shoot are not disappear in mid range. Crossbowman can use only normal, poison or fire arrows.
RMB to use bayonet like knight's jab. You can get arrows when hit wooden thing like classic archer. Also, you can pick stuck arrows like archer.
(Builder the defensive support class)
Rock Thrower the tactical support class
For all level players
This class can shoot rocks quickly to prevent enemy pushing.
Also can use hammer to break enemy buildings and build ladders.
This class can use drill like builder.
Can make rain of projectiles.
Can hurt blocks without items, but has some attack methods.
Ladder can support your team.
Slow movement when throwing or attacking.
Ammo is expensive in end of game.Medic the agility support classLMB to throw rocks or build ladder. You can change them in inventory. Rocks can deal 0.5 damage and hurt wooden blocks, they work when the rock has enough velocity.
RMB to use hammer like builder's pickaxe. Can knock shielded knight a little. so can't hurt it alone.
Space to construct a boulder if select throw action, or rotate ladder if select build action. Constructing has a timer of cooldown.
For expert players
This class can support your allies by healing and spray.
Healing allows your team pushing enemies more.
Can go to the battle front, or run away quickly.
Spray allows you supporting and defending, especially against rats.
Need jars to attack enemies, but expensive.OtherLMB to heal nearby ally using med kit. You can earn coins if you heal the ally.
RMB to throw grappling hook.
Space to use spray. You can buy the jars to spray in builder shop. Water can knock enemies, poison can slow down enemies and give slip damage and acid can hurt enemies and blocks.
Poison system supported
You can use poison arrows as archer or crossbowman.
Poison causes enemy lost agility and slip damaged.
Also medic can use poisons as spray. Spearman can do it too, using poison spears.
More water source of bucket
You can get water from builder shop(or workbench).
Japanese flags for thank Japanese players.
Also, if you want clan flag or personal flag, I'll add it. Please tell me.
Med kit for all classes
When you take med kit in hand and press V(eat food button), you can heal yourself.
Uses 2 med kits, 3 sec cooldown and 0.5 heart heal.
If you are medic, don't need to take in hand and use 1 med kit, 2 sec cooldown and 1 heart heal. Give med kits to medic and let him heal yourself.
"*" on head is in light edition too.
InstallationArcher.cfg:Added poison scripts.
ArcherAnim.as:Added poison arrow texture.
ArcherAutoPickup.as:Added poison arrows to list.
ArcherCommon.as:Added poison arrows to enums.
ArcherIcons.png:Added poison arrow.
Builder.cfg:Added poison scripts.
*BuilderHittable.as:Added barricades and TTH workshops.
*CommonBuilderBlocks.as:Changed builder workshop in TTH, from factory to TTH workshop(can convert to factory or quarry).
Knight.cfg:Added poison scripts.
KnightSwordCling.as:Now it will be happen with spearman or crossbowman, too.
*EatFoodButton.as:Every classes can use med kits.
*RunnerHead.as:Added new classes' default heads.
RunnerKnock.as:Added new knockable hitters.
FleshHitEffects.as:Added new hitters to show effects or not.
[Important]Hitters.as:Added new hitters.
KnockBack.as:Added new hitters no knockback.
ShieldHit.as:Added new blockable hitters.
BlobPlacement.as:Assassin and musketman moves them pickup attachment point when crouch like archer.
HighlightItems.as:Added new items.
StandardPickup.as:Added new items for wheel menu and priority.
*LootCommon.as:Added new items.
*OneClassAvailable.as:Make genuine class shops can change player some classes.
*StandardRespawnCommand.as:Added new classes and new style select menu.
*MiniIcons.png:Added new tech icons.
*ArcherShop.as:Added new items.
*BuilderShop.as:Added new items, also can buy materials and get water to bucket.
*KnightShop.as:Added new items.
*Drill.as:Now rockthrower can use drill, but only for builder and rockthrower, even in TDM.
*Factory.as:Extended menu size.
*Workbench.as:Added mounted bow, also can get water to bucket.
*Chest.as:Added new items.
Keg.as:Added new hitters to onHIt.
Mine.as:Added new hitters to onHit.
Arrow.as:Added poison arrow.
Arrow.png:Added poison arrow.
*Scroll.png:Added new tech scrolls textures.
*TDM_Ruins.as:Added new clases.
StoneStructureHIt.as:Added new hitters.
WoodStructureHIt.as:Added new hitters.
SwingDoor.as:Rockthrower's hammer works to door like pickaxe.
Ladder.as:Rockthrower's hammer works to ladder like pickaxe.
WoodVehicleDamages.as:Added new hitters.
*GameplayEvents.as:Added medic heal event for earning coins.
*HelpfulDeathTips.cfg:Tips for this mod.
KillMessages.as:Added new hitters kill icons.
*PrecacheTextures.as:Added new class textures.
*CTF_GiveSpawnItems.as:Added resupplies for new classes.
*CTF_Trading:Added scripts for medic heal event.
*tdm_vars.cfg:Added cost of new items.
*TDM.as:Added respawn items for new classes and classes icons.
*TDM_Interface.as:Added new classes icon.
*TDM_Trading.as:Added new items.
*WAR.as:Added new techs in shops.
*WAR_GiveSpawnItems.as:Added items for new classes.
*WAR_Structs.as:Added bools that new classes can get items per spawn.
*BasePNGLoader.as:Added new items to random magazine. You can get new items from random dispenser of TDM.
- Extract file.
- put files in it to Mods folder.
- Open mods.cfg.
- Add LWBClasses_Classes and LWBClasses_Misc to it. If you want to play light edition, add LWBClassesLight_Classes and LWBClassesLight_Misc instead of them.
- [WIP] If you want to play DTS, add LWBClasses_DTS to it and change sv_gamemode in autoconfig.cfg to DTS. You can play it with light edition, too.
- DTS support
- Config file that disable some classes.
- Bug fix
- Better texture?
- Better English? (I must study more...)
- New class brains for other mod or new challenge
- New classes, more 9 classes categorized like now classes
long wood bow's classes v1.52
More classes. Anyway.