New Class: Firelancer the tactical ranged classes
Bug fixes and Tweaks:
- Chinese medieval weapon.
- 2 secs igniting time and 1 sec fuse time, then shoot 3 frags like shotgun.
- Can use flamethrower likes firelance.
- Use handle as weapon, low damage but high knockback and stun.
- Builder, Rockthrower and Demolitionist can destroy TTH shop now. Didn't change BuilderHittable.as.
- Now TTH pyrotechnics factory makes butcher's oil.
- Now spears and chakrams add their sprite against hit blob like arrows. Can disable if you turn on the Faster graphics setting like arrows.
- Moved materials in builder shop next of boulder, it is more beautiful order when all items allowed.
- Added new items costs config. Then deleted tdm_vars.cfg and follow genuine data anytime. Also, don't show disabled classes' items even cost is not -1.
- Added drill description that classes other of builder can use it.
- Fixed readying arm angle of musketman and gunner, 7 -> 11 ticks to full arm angle.
- Add more variables in classes common scripts(e.g. KnightCommon.as), so you can change some variables easily.
- I don't test light edition, I'll do it someday.
- Add more smoke range of assassin, like medic's spray?
long wood bow's classes v1.93
More classes. Anyway.