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long wood bow's classes v1.927

More classes. Anyway.

  1. For build 4541, combined siege plus and more

    long_wood_bow
    From Siege Plus:
    • Added bomber to boat shop, it got bombing system. Put bomb balls into the inventory, ride and press space.
    • Added light ballista, if you want to shoot normal bolts with cheap cost.
    • Added mounted bow to siege shop.
    • Added bomb ball, it explodes if get shock, so try to drop or throw using catapult.
    Additional Sieges:
    • Added mounted gun. Better accuracy, damage and range than mounted bow, but half fire rate.
    • Added...
  2. Update for build 4409, bub fix and more

    long_wood_bow
    Changed:
    • Characters no longer speak the description on spawn on class change. You can see description in class change menu instead of it.
    • Now warcrafter can't craft boulder without workbench.
    • Moved fireplace to crafting list in warcrafter buildable, it's not static blob.
    • Now makeshift catapult and tower siege don't spin.
    • Now you can't pickup makeshift catapult that someone rides.
    • Now tower siege can't attach to warship and more.
    • Reduced ram's hit...
  3. balancing and more

    long_wood_bow
    balancing:
    improved gunner's accuracy, 6(normal)/12(double shoot) -> 4/6 degrees, i may improve more
    reduced warhammer's hammer charge, 25 -> 22 ticks
    reduced warhammer's flail charge, 30/30/30*2(full charge remaining) ->25/25/30
    now warhammaer can move faster while charging, except fully charged. 0.7 speed while charging, 0.5 speed after charging

    fixed:
    now butcher can butch ally corpses.
    fixed that warhammer get more slowdown while flail charging.

    dts change:
    improved elder forest(change...
  4. Urgent fix

    long_wood_bow
    Fixed that rockthrower's rocks cant hit blob.
  5. Tower Siege and more

    long_wood_bow
    Added Tower Siege:
    • You can make tower siege from cart.
    • Huge moving ladder, it makes easier to climb enemy wall, also very tough
    Fixed and Changed:
    • Fixed light edition, but still need to recheck.
    • Fixed that crossbowman can make arrow from ally wooden thing.
    • Fixed demolitionist's stop action description.
    • Improved bullet's hit system, reduced the issue that can attack enemy through ally doors.
    • Improved assassin hitting priority,...
  6. Warhammer, Warcrafter(not completed) and more

    long_wood_bow
    A little incomplete, but let me save on forum
    Added Classes:
    Warhammer the tactical melee class:

    • Slow, but high damage melee attack with hammer
    • Use flail for mid ranged attack
    Warcrafter the defensive support class:
    • Can build some battle utilities
    • TODO: Upgrade cart to ram or tower siege for climb enemy walls
    Changes:
    Improvement and balancing:

    • Add bullet system for bullets and firelance frags, now it...
  7. Chopper the defensive melee class and more

    long_wood_bow
    Chopper the defensive melee class:
    • Use axe to affect massive damage
    • Use mattok to mine like builder
    • Build wooden building and farm
    • TODO: Should this class can get resources as resupply at builder shop, not knight shop?
    Balance change:
    • Added resistance of bullet and fire lance to musketman's barricade(half damage).
    • Added more block damage radius to bomb box, 32(same as mine) -> 36(half of keg), maybe I'll buff more.
    • Reduced the...
  8. Fit to current KAG, fixes, balance change and more

    long_wood_bow
    Fixed:
    • Insane knockback of firelancer's flamethrow.(normal edition only, didn't do against light edition)
    • Poison attack can penetrate shield.
    • Spearman's fire and poison particle can be seen when selected even doesn't have them
    Balance changed:
    • Now spearman doesn't lost special spears if melee against non effective things. Should lost when hit shielded knight?
    • Assassin can dig wooden blocks faster, 6 -> 5 hits to dig.
    • Musketman's shovel do...
  9. For build 4137 and more, still working

    long_wood_bow
    TODO:
    • Accept new knight's attacking system(better performance?)
    • Add special arrows' special pickup script to my materials
    • Add crouch sprites for new classes
    • Improve bullet and firelance frags, they don't hit mine well
    • Make light edition much lighter
    • And more...
    Fix and More:
    • Added BuilderAnim.as to both edition, because added barricades to fast pickaxe list
    • Now you can't change type of firelance while firing
    • Now firelancer don't...
  10. Firelancer the tactical ranged classes and more

    long_wood_bow
    New Class: Firelancer the tactical ranged classes
    • Chinese medieval weapon.
    • 2 secs igniting time and 1 sec fuse time, then shoot 3 frags like shotgun.
    • Can use flamethrower likes firelance.
    • Use handle as weapon, low damage but high knockback and stun.
    Bug fixes and Tweaks:
    • Builder, Rockthrower and Demolitionist can destroy TTH shop now. Didn't change BuilderHittable.as.
    • Now TTH pyrotechnics factory makes butcher's oil.
    • Now spears...