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long wood bow's classes v1.947

More classes. Anyway.

  1. Warhammer, Warcrafter(not completed) and more

    long_wood_bow
    A little incomplete, but let me save on forum
    Added Classes:
    Warhammer the tactical melee class:

    • Slow, but high damage melee attack with hammer
    • Use flail for mid ranged attack
    Warcrafter the defensive support class:
    • Can build some battle utilities
    • TODO: Upgrade cart to ram or tower siege for climb enemy walls
    Changes:
    Improvement and balancing:

    • Add bullet system for bullets and firelance frags, now it...
  2. Chopper the defensive melee class and more

    long_wood_bow
    Chopper the defensive melee class:
    • Use axe to affect massive damage
    • Use mattok to mine like builder
    • Build wooden building and farm
    • TODO: Should this class can get resources as resupply at builder shop, not knight shop?
    Balance change:
    • Added resistance of bullet and fire lance to musketman's barricade(half damage).
    • Added more block damage radius to bomb box, 32(same as mine) -> 36(half of keg), maybe I'll buff more.
    • Reduced the...
  3. Fit to current KAG, fixes, balance change and more

    long_wood_bow
    Fixed:
    • Insane knockback of firelancer's flamethrow.(normal edition only, didn't do against light edition)
    • Poison attack can penetrate shield.
    • Spearman's fire and poison particle can be seen when selected even doesn't have them
    Balance changed:
    • Now spearman doesn't lost special spears if melee against non effective things. Should lost when hit shielded knight?
    • Assassin can dig wooden blocks faster, 6 -> 5 hits to dig.
    • Musketman's shovel do...
  4. For build 4137 and more, still working

    long_wood_bow
    TODO:
    • Accept new knight's attacking system(better performance?)
    • Add special arrows' special pickup script to my materials
    • Add crouch sprites for new classes
    • Improve bullet and firelance frags, they don't hit mine well
    • Make light edition much lighter
    • And more...
    Fix and More:
    • Added BuilderAnim.as to both edition, because added barricades to fast pickaxe list
    • Now you can't change type of firelance while firing
    • Now firelancer don't...
  5. Firelancer the tactical ranged classes and more

    long_wood_bow
    New Class: Firelancer the tactical ranged classes
    • Chinese medieval weapon.
    • 2 secs igniting time and 1 sec fuse time, then shoot 3 frags like shotgun.
    • Can use flamethrower likes firelance.
    • Use handle as weapon, low damage but high knockback and stun.
    Bug fixes and Tweaks:
    • Builder, Rockthrower and Demolitionist can destroy TTH shop now. Didn't change BuilderHittable.as.
    • Now TTH pyrotechnics factory makes butcher's oil.
    • Now spears...
  6. Rise of Demolitionist and more

    long_wood_bow
    NEW Class: Demolitionist the agility support class
    • grappling and pickaxe
    • build sticky bomb box
    • build makeshift barricade that block anything
    Bug fix:
    • Fixed that weaponthrower spams cancel throwing popin sound.
    • Fixed that musketman can build infinity barricades when use cycle system(tap f).
    Tweaks:
    • Now medic can see icons from damaged allies.
    • Now this mod don't mod BuilderHittable.as(Oops I forgot...
  7. Balance changes and more

    long_wood_bow
    Balance changes:
    • More fire arc degrees for gunner's double shoots 16 -> 24
    • Added more friction 0.1 -> 0.5(arrow is 0.2) and drag 0.2 -> 0.3(arrow is 0.7) of bullet. It is lost some range
    • Reduced velocity border to disappear 30 -> 26.385 (archer's arrow x1.5).
    • Now bullet damage will be disappeared by velocity, 1.5~1.0
    • Reduced bullet normal stun 25 -> 20, already shield hit stun is reduced to 10 on mid to far hit
    • Now musketman can dig thick stone using shovel,...
  8. Fit to build 3900 and balance changes

    long_wood_bow
    Applied the official change to this mod. Especially, now all characters can use switch ammo or something using Shift + number key like knight and archer.
    Add more knock back of rock thrower's hammer.(experiment)
    Change sounds of rock thrower's rock and butcher's meat.
    Add more scripts from builder to musketman, maybe it works when can't build.
    Reduced shield hit stun time of assassin(20 > 10) and crossbowman(30 > 15).

    TO DO:
    Change order of shop items for buying using number key.
    Add...
  9. Weaponthrower, bullet classes nerfs, bug fixes and more

    long_wood_bow
    New class: Weapon Thrower the defensive ranged class
    Features:
    Long range attack using boomerangs. Note: real battle boomerang doesn't return because it's dangerous.
    Mid range powerful attack using chakrams, also can be a ladder.
    Shield to block enemy attacking and special movements.

    Bullet classes nerfs and balancing:
    More bullet lower limit. 10 -> 30(shoot speed is 35.18), so it will be disappeared in red barrier faster. Maybe I'll add range limit to bullet.
    Bullet's force knock(for...
  10. Light edition reworked, bug fixes and balancing

    long_wood_bow
    I fixed some compile errors on light edition. So now light edition works.

    Balancing:
    Assassin:
    Increased knife range 10(as same as builder's pickaxe) -> 12
    Decreased knife animation ticks(more hits per time) 12 -> 10 ticks
    Spearman:
    Decreased melee range 20~24 -> 18~20(knight is 16~18)
    Decreased power attack charging force 0.75 -> 0.65(knight is 0.5)
    Increased throwing spear velocity 10 -> 12.
    Increased throwing spear speed value that deal 1.5 damage and stunning 8.5 -> 11.5...