-added symmetry visuals
-added a few missing things to the builder menu (should now be everything!)
-added vehicles page to builder menu
-added class change button to player (e key)
-fixed all blobs static on map load
-fixed saving and loading of all blobs
-fixed blobs that had no name (mostly)
-fixed blob placement offsets
-fixed spikes on preload tiles
-fixed materials dropping from inventory's
-fixed materials and vehicles decaying
-fixed symmetry deleting symmetrical blobs
-fixed phase not working on map start
-fixed pickup logic, builder now uses 'pickaxe' logic, deletes the blob and sets an empty tile (fyi)
-fixed pickup aim position
-fixed 'picked up' components not using the power grid
-fixed lever button not working
-fixed flowers, fishy and grain plant start full grown
-fixed chest dropping loot
-fixed right click to cancel box brush problem
-fixed red arrow when placing blobs (why i left that so long idk)
-fixed AI character colours (forced team colours)
-fixed shops visuals
-fixed grass randomness
-fixed tree randomness
-removed mook markers
-removed migrant because it isn't loaded anywhere
-removed generic building and added all ctf buildings instead
-changed a lot of blobs to be single tile sized
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MapMakerMode 1.7
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