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MapMakerMode 1.7

MapMaker

  1. Map Maker Mode

    Monkey_Feats
    -added symmetry visuals
    -added a few missing things to the builder menu (should now be everything!)
    -added vehicles page to builder menu
    -added class change button to player (e key)

    -fixed all blobs static on map load
    -fixed saving and loading of all blobs
    -fixed blobs that had no name (mostly)
    -fixed blob placement offsets
    -fixed spikes on preload tiles
    -fixed materials dropping from inventory's
    -fixed materials and vehicles decaying
    -fixed symmetry deleting symmetrical blobs
    -fixed phase not working on map start
    -fixed pickup logic, builder now uses 'pickaxe' logic, deletes the blob and sets an empty tile (fyi)
    -fixed pickup aim position
    -fixed 'picked up' components not using the power grid
    -fixed lever button not working
    -fixed flowers, fishy and grain plant start full grown
    -fixed chest dropping loot
    -fixed right click to cancel box brush problem
    -fixed red arrow when placing blobs (why i left that so long idk)
    -fixed AI character colours (forced team colours)
    -fixed shops visuals
    -fixed grass randomness
    -fixed tree randomness

    -removed mook markers
    -removed migrant because it isn't loaded anywhere
    -removed generic building and added all ctf buildings instead

    -changed a lot of blobs to be single tile sized
    FG and Shadowblitz16 like this.
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