I've added in a new CTF map based around emoba style maps. League.png has 3 "lanes" - the first one is underground, second one is in water, and the third is above ground. I'm hoping to direct players overground for the first rush with animals in the first 2 lanes. It's likely that just going over ground is the most simple option - but a surprise attack over water could be devestating, depending on the enemies placement of walls - the ledge just past the spawn could be used to great advantage. But at the same time, there's also a floating island that could be used to counter that potential danger. Players could lose valuable building time building up into that ledge, and gold on a tunnel there. Speaking of gold, I've put very little gold in very small patches, there should be plenty at spawn, but it won't be easy to just grab the stuff. There's a very limited amount of wood and stone above, which may make builders think twice about wasting resources through dying.
I'd really like some feedback on the whole 3 lanes idea...
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Oli's Maps 1.06
A collection of every map that I have made, along with a wires palette