v7 to v9 changelog
A lot of optimizations to reduce server CPU usage (using cached values, reducing frequency of CPU intensive functions).
Smooth sailing: no more jerky ship movement.
Secure walking: players don't lag behind their ship (locally).
Steady building: mouse pointer doesn't jump around and block offsets are calculated correctly.
No more team shared booty: players have their own resources.
Players can transfer booty to their captain and captain to his/her crew.
Only 1 kind of Xs. "Miniships" get a reduced gathering rate.
Crew get booty rewards for almost all kinds of combat.
Warm-up time at match start where players can't purchase weapons, transfer booty and crewmates get restrictions on mothership building.
Can return blocks after bought.
Can quickly repurchase blocks by pressing F on the block menu.
Disabled minimap.
Compass now shows team players (all the time) and enemy players (when nearby).
Can scale the compass by 2X with the M key (tap or hold).
360 degree pointing emote with middle mouse button.
Much improved in-game help.
Gameplay tips are displayed on death and periodically on the chatbox.
TAB board now shows team captains, player booty, mothership kills/deaths and match time.
Sounds are now "directionally accurate".
Fixed player-to-ship collision detection when ramming.
If the video setting "faster graphics" is enabled, fewer particles are created (can help with client-side CPU usage).
A bunch of gameplay balancing and other under the hood improvements like better ship ownership calculation and propeller handling.
Known issues:
Sometimes block placement fails.
-
Hey Guest, is it this your first time on the forums?Dismiss Notice
Visit the Beginner's Box
Introduce yourself, read some of the ins and outs of the community, access to useful links and information.
Shiprekt Plus 9.2
A revamped version of the original Shiprekt