v7 to v9 changelog
A lot of optimizations to reduce server CPU usage (using cached values, reducing frequency of CPU intensive functions).
Smooth sailing: no more jerky ship movement.
Secure walking: players don't lag behind their ship (locally).
Steady building: mouse pointer doesn't jump around and block offsets are calculated correctly.
No more team shared booty: players have their own resources.
Players can transfer booty to their captain and captain to his/her crew.
Only 1 kind of Xs. "Miniships" get a reduced gathering rate.
Crew get booty rewards for almost all kinds of combat.
Warm-up time at match start where players can't purchase weapons, transfer booty and crewmates get restrictions on mothership building.
Can return blocks after bought.
Can quickly repurchase blocks by pressing F on the block menu.
Compass now shows team players (all the time) and enemy players (when nearby).
Can scale the compass by 2X with the M key (tap or hold).
360 degree pointing emote with middle mouse button.
Much improved in-game help.
Gameplay tips are displayed on death and periodically on the chatbox.
TAB board now shows team captains, player booty, mothership kills/deaths and match time.
Sounds are now "directionally accurate".
Fixed player-to-ship collision detection when ramming.
If the video setting "faster graphics" is enabled, fewer particles are created (can help with client-side CPU usage).
A bunch of gameplay balancing and other under the hood improvements like better ship ownership calculation and propeller handling.
Sometimes block placement fails.
Shiprekt Plus 9.2
A revamped version of the original Shiprekt