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Zombie Fortress Battlefield ZFB_200408

zombie fortress battlefield

  1. ZFBH v2.3 Major Update

    Tsilliev
    Another major update that changes the piloting system completely.
    Have you felt the need to act quickly and that you do not have the time to wait for a gunner or a pilot when you are in the ship? Well I have good news for you!

    1.From now on if you are the pilot of the gunship (glider), missile ship or bomber ship you will also be able to use its main gun. To balance this out the pilot can only shoot at the side he is looking at, below and on top of him, he cannot shoot behind him! This will make some interesting dogfights indeed!.And because 1 ship can be piloted by 1 guy, we will see more airships in the air and a lot more action!

    2. All guns plus catapult and ballista use the button E to fire. If you have an additional bazooka or a machinegun attached to the back of the ship be carefull when you push E otherwise you will detach it! Meaning if you land you can detach the gun, so watch not to shoot while you have landed. Tried putting the space key instead of E but the coding forbids it LOL.

    3. Bazooka and Machine Gun has wheels! Yay! But why? Well so we can make it even harder for the enemy pilots to hit us! :>:(:
    Yes you can drive and attack in the same time as well. The same goes for the catapult and the ballista, I forgot to change them to the default state, maybe i will do that in the next patch.

    4. Machine Gun's bullet damage has been doubled, Machine Gun's reload time have been reduced by -33%. Because everyone was preferring missile ships instead of machine guns.

    5. Fixed the bombers maximum height.

    6. All guns and ships should now convert properly and display the converting bar as well as their health bars. (totally useless for the zombie mod, was ment for the CTP lol)

    7.Grain Nursery added, plant grain that will yield coins!

    9.Fixed some factories which were unhittable by builder.

    Enjoy. :smug:
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