[A]I changed it as follows. I can now set up a mechanism in the builder. (In CTF) １：I open [Base\Entities\Characters\Builder\CommonBuilderBlocks.as"] ２：I delited 8line [ line97 : from "if(CTF)" to("}"] ３：next line changed [else if(TTH)] to [if(TTH)] ４：line 122 changed [else if(SBX)] , [SBX change to CTF] ５：I open [\King Arthur's Gold\Mods\tickets\Base\Entities\Characters\Builder\BuilderInventory.as] ６：I deleted line [if(getRules().gamemode_name != "Sandbox") return;] ７：I open [\Rules\CTF\gamemode.cfg] ８：I add [MechanismsServer.as;]and[MechanismsReader.as;] Next time I will set up a mechanism on the map. I would like to set up from scratch like Team Deathmatch. １：I examined the following data and got color information on the map. [\King Arthur's Gold\Base\Scripts\MapLoaders] ２:I tried writing the next color data on the map. [const SColor lever( 0xFF00FFFF); // ARGB(255, 0, 255, 255);] 3:I tried loading the map I wrote, but no mechanism was set up. : ( [C]How can I put a mechanism in the map data so that it can be used in CTF?