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[1013] Tunnel Trap

Discussion in 'Building Critiques' started by BanakaI1, Jan 28, 2014.

  1. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    This is a trap I based off of one I saw in the classic section, but reiterated into beta.

    [​IMG]

    Very nice tower... Looks sturdy enough, and that saw trap in the middle will kill a few people

    But this is what happens when an enemy knight sees it.

    [​IMG]

    I am an enemy knight. It appears we actually have competent builders, and they tunneled underneath the tower. We even avoided that trap! Let's go inside.

    [​IMG]

    Hot dog! We even disengaged the trap! we are so going to win this! I can even jump up through the trap blocks and get in the enemy base! then I can pop down again and they can't get me!

    [​IMG]

    ... Huh I didn't realise there was nothing for me to do here I'll just pop back down. WAIT I'M STUCK HELP!

    [​IMG]

    Heh heh heh I am the builder! You shall feel my wrath you knight!

    [​IMG]

    Just hop up on this block and break the wood BOOM wood falls and dead.

    [​IMG]

    Now I'll just replace this bridge and wait for new stupid knights! I'll even go out through that door and pick up any goodies.

    As you can see, making a trap like this can be very useful. You don't even have to be a builder! as a knight you can just hack the bridge away, or kill them with sword using height advantage if you feel confident. As archer, you can shoot them. Even without being manned, a knight stuck in this trap will usually suicide/ hack at the bridge on his own thinking he's destroying something useful to you. If a builder gets in this trap it can be difficult, but that's true for any trap. It really does look like a tunnel, and the only thing that would dicourage them is the trap blocks facing the wrong way, but most people don't think that much while playing.
     
  2. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    I like the ingenuity, but a couple of gripes.
    1. a knight with a keg can really damage both towers maybe even take both of them down.
    2. the wood blocks won't always kill a full health knight, rely on the builders replacing them, and once the wood falls the wall scan easily be scaled.
    3. if the wood misses the attacker then it will damage the one-way and trap blocks. also a knight could take out the one wood block on the left and get out with a fair amount of ease.
    4. the time it takes re-set the trap is a vulnerable time.
     
  3. JoshTG

    JoshTG Ballista Bolt Thrower

    Messages:
    236
    cool design, wouldnt be very effective in a real game though
     
  4. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    1.Well this is just an example, you probbably wouldn't build this exact tower, instead put it connected to your normal tower that is less keg-able.
    2. you can build the wood drop higher ( I assume that's how it works, I'm not an expert on block drop physics) or drop stone (again, not an expert). Also, assuming you mean the walls CAN easily be scaled, I'm not sure how you would do that (besides the thing where you repeatedly shield glide into the wall and go up super slowly)

    3. Good point, but theres nothing I can really do to stop the damage. Again, I think your talking about the shield glide thing again. Not many people can do that, and hopefully you can place the wood block there before they get back up.

    4. Most points above lead to the vunerability being reduced. (unless you fall in while replacing the wood and then get killed)
     
  5. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    I mean the center chamber, you can wall jump pretty easily up it once the trap has been sprung. only a builder should spring the trap if a knight does then it's open until a builder savvy enough repairs it.
    I'm a big fan of the sacrifice wall, a wall that is built to be destroyed, that can take the eventual keg that is going to test a tower. another thing is this only fools someone once.
     
  6. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    Are you sure you can wall jump a gap of 8 blocks? I never tried. You can build the tower far enough away not to be wall jumped though, or you can replace the trap blocks up above the wood with a solid block so it acts as an overhang.

    If you are a fan of a sacrifice wall this will take at least 1 keg to destroy, plus you can block the tunnel if the back tower is destroyed.

    I could see someone falling for this 2-3 times. They might just think I'm super clever and used the building to my advantage.
     
  7. Corpsey

    Corpsey Haxor

    Messages:
    124
    Correct me if I'm wrong but... the trap block turns into a pass-through-able block when an enemy is near it, so the knight would actually be standing on the wooden plats, which he could just break with his sword.
     
  8. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    I think it would hit the trap block instead but I'm not sure.

    There is really no way to stop them breaking the platforms anyway
     
  9. epenow

    epenow Oppressed banana cookie
    1. Archers [Arch] (Recruiting)

    Messages:
    349
    :thumbs_up:Good trap
     
  10. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Good for a very dumb knight, but most things would work against them. If you are competent you see those bridges underground, break them, then go up. Laugh and go back in tunnel as you bait the builder into dropping it, now you can get up by floating back and forth easily.
     
  11. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    I thought of a way to make it better, cheaper, and more compact.

    Will post later/tommorow
     
  12. Boea

    Boea Such Beta

    Messages:
    653
    For the most part, the knight can destroy the plats, or jump specifically as to not get trapped by the plats.
    Otherwise, a glaring issue is that you are allowing the enemy team underneath your base, and you are giving them trap blocks to hide behind; you have no idea what kind of bullshit has happened because of either of those.
     
  13. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    That's a problem with the game, not my trap.

    You can't make creative traps because platforms and trap blocks are slashable, with no alternatives like the 1 way trap things in alpha.
     
  14. Boea

    Boea Such Beta

    Messages:
    653
    I get it, people want cucumbers again (spikes triggered by trap plats), but honestly, rotating traps plats is a really dumb idea unless you can wall run on them.

    Past that, it's very easy to notice.
     
  15. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    Didn't work out as great as I planned, so probbably won't post it, but it gave me an idea for another trap that I will post now