Part by part: I don't know how to argument, but I still firmly dislike +1 heart for the archer, I'm neutral about the damage though, it can work well actually. Don't really understood what 'over charge' mean, would it be the Legola's shot? if so, I see no reason for why it should be removed. Faster full charge is also pointless, it had been widely improved already. The 4 seconds it took to shot an arrow on classic were the longest 4 seconds ever... Arrow slash reduced/nerfed is of my liking, even more if the decisive factor is distance/closeness. How exactly would a completely coherent and functional hitbox (considering it would be completely coherent and functional) make archers bad at aiming? You still need to hit the right place, only that this time it would actually work. Now to the arrows: Poison arrow? Insta kill should never ever be mentioned. vide: ol' backstab times Smoke arrow? Why? Acid arrow? Bomb arrows does it better. Multi-arrow? Legola's shot does it better. Ladder arrow? Arrow ladder does it better. Mine arrow? Go archer, buy mine, put it in inventory, grapple tower, place it on enemy base does it better.