Because everyone is now so accustomed to the obvious sawmill trap at the base of the tower, I thought I'd mix it up a bit and put the trap somewhere the enemy won't be expecting it. Team mates can climb the entrance by bouncing from wall to wall, but if an enemy player tries to follow you up, they'll go through the wall and into the saw. Archers can also fire out through the nest at the bottom, to stop enemy builders digging through the base of the tower: Also has a slight forward slope to stop knights climbing up the outer section of it. The lantern obviously wouldn't be there so it's pitch black inside and the enemy can't see the inner-workings of it. Suggestions for improvements?