Hope this is the right place. So, I noticed in pretty much all games towards the end there's a real dire need for stone but there's always a surplus of wood. I was thinking to myself, how can a wood/stone combination be best mixed for maximum protection at a low cost and easily repaired? Let's face it, fully stone structures are expensive and full wood is asking to be set on fire. I came up with this: This first picture shows the essential build of the tower, of course it can be extended upwards as necessary. I'll explain why I used every block piece by piece. 1. Backwall and supports - out of stone but possible to use wood/stone to save on stone and prevent fires. It's always good to extend the supports outward to prevent the tower from collapsing. 2. Wall structure - stone with gaps between them. Wooden platform placed directly after the stone block. Why the wooden platforms? They are resilient against melee attacks, protect the underlying stone blocks from explosive damage, cheap, allow outgoing and intercept incoming attacks. Why the gaps between stone blocks and wooden platforms? To allow replacement of the wooden platforms from the safety within the wall and prevent spread of fire. One builder with a horde of wood can easily maintain the integrity of the entire wall by constantly replacing wooden platforms as soon as they go down.3. Door frame - Memorise the pattern of wooden platforms at the door, they're placed like that so as to allow your team mates to pass in and out of the wall with ease. It's a simple jump diagonally to get back inside. Why the odd platform facing down? To prevent any knights from climbing upwards. Why the single wooden door? To prevent fire on wooden platforms spreading to the doors. It doesn't matter if the doors are made of stone though.4. Ladder - has a one block gap between it and the stone blocks. This prevents any damage to it from the outside. Images: 1. Shows how a knight cannot move up the wall because of the downward facing wooden platform 2. Destruction caused by the impact of a bomb arrow on the clump of wooden platforms infront of the door. Notice no damage taken to the underlying stone. 3. The external wooden platforms are easily replaced from within the safety of the wall Pros and Cons of this design Pros 1. Very cheap start cost - Uses a fraction of the stone a larger thick stone wall would require. 2. Low maintenance cost - Stone is precious, the majority of resource expenditure will be 20 wood per wooden platform replaced however, wood is easy to acquire throughout a match. This design should significantly prolong your teams' usage of stone. 3. Low manpower upkeep - One builder should be able to maintain the integrity of the wall at all times, being able to reinforce the external wooden platforms from the safety within the walls. 4. Archer's Paradise - The nature of the gaps allows archers to shoot arrows safely at targets high above or down on the ground at the base of the wall. Enemy archers will have hell trying to hit anything inside, their only chance being direct shots through the gaps 5. No fire risk - The gaps and stone skeleton prevents fire from spreading. 6. No explosive risk (keg exception) - Bombs will only damage the wooden platforms which can easily be replaced. 7. Anti-Builder - As long as those gaps and wooden platforms are present, they'll help stop builders from digging in at the wall Cons 1. Kegs - Well, just about any design will have trouble with kegs however, destruction will be a lot less cost-intensive than other designs. A keg may blow 3 stone blocks, a number of wooden platforms, maybe some support wall? Not too bad considering it may take roughly 40 stone, 40 wood to repair compared to the hundreds of stone/wood in another design. 2. Retards - Other builders have no clue what you're doing. It's so frustrating to see team mates fill in the gaps with stone wall/wooden platforms. The gaps are there for a reason: to allow the repair of the external wall from the inside. That's pretty much it. Didn't think this post would be so long, hope you don't mind the great wall of text. I'm not sure if somebody has done something like this before. I think it's pretty much fool-proof but please do pick at it if you can find any holes. My tests in matches have been pretty damn good, I maintained a wall like this for a good 10 minutes on my own, doing quick runs back and forth to get more wood. Version 2.0 - improvements Spoiler Thanks for the feedback. I took what you wrote and tried to come up with a solution. The problem previously lay in the door frame, a single block could prevent anyone from passing through. I have made two improvements that should make it fool-proof and provide extra defensive capabilities. View attachment 38806 1. Door Frame Height of the door from the ground - has been raised. This is ideal to prevent enemies being able to 'hover' and attack the doors Trap block has been inserted - Enemies will simply fall through this while your team mates will be able to use it to climb. This is important because it allows team mates to re-enter the walls. Wooden platform pattern - has changed. This pattern is quite important as it will allow team mates that have used the trap block to boost a way inside whilst preventing enemies a way of climbing in. Also, this should prevent builders from blocking the doorway if they try to build ladders directly infront. View attachment 38807 2. Defensive Spike Drop In sandbox it is possible to place a spike trap three blocks infront. I'm unsure if this is the same in multiplayer however, if the maximum distance were two blocks it would be possible to replace the top stone block with a wooden platform giving access to dropping spikes with relative safety. If there are any more holes please let me know, the design should work correctly now.